Volvo 144 + Taxi [Add-On / Replace | Extras | Tuning | Template | LODs] 1.1
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2021年4月27日
I wanted to bring this car to GTA-5 because my father had it (once upon the time). Basic 3d model: " https://www.desirefx.me/volvo-144-sedan-1967-3d-model/ ". I made an Add-On version and even 6 replace versions of this car for gta5.
The Add-On version is a model from the 70s, but there is a tuning option with a chrome grille from the 60s. There is also the option of old Swedish license plates. There are three letters and three numbers on them at random, as there were on the original ones. They can also be customized, but only in the following way: three letters - small number-space-three numbers.
Replace versions is made for “Washington” and for “Taxi”. You can choose between two types of plates for both vehicles. For "Washington" you can also choose between two types of grille; while TAXI spawns randomly with one or the other grille. Taxi also has livery (Stockholm), and there’s a template if anyone wants to make their own. LODs are also mapped. Yes, there are LODs for all versions.
The hands on the steering wheel (with a little compromise) also suit female peds.The color of the interior can be changed on all versions. Also, for all versions of the car: breakable glass,dirt,dust,scratches,damage,burnt,inner glass does not turn black after upgrade...etc. Engine is animated, and somewhat taximeter too.
Dials are very correct and show the speed in mph (up to 120). The number of polygons varies depending on the versions, but not much. The highest LOD is about 190k -200k, medium 8k-9k, low about 2k, and very low about 450 polygons.
That's it, I hope you will like it.
enjoy!
Naj Potez, 23.XII.2020.
首次上传时间: 2020年12月23日
最后更新时间: 2021年4月27日
最后下载: 5天前
35个评论
I wanted to bring this car to GTA-5 because my father had it (once upon the time). Basic 3d model: " https://www.desirefx.me/volvo-144-sedan-1967-3d-model/ ". I made an Add-On version and even 6 replace versions of this car for gta5.
The Add-On version is a model from the 70s, but there is a tuning option with a chrome grille from the 60s. There is also the option of old Swedish license plates. There are three letters and three numbers on them at random, as there were on the original ones. They can also be customized, but only in the following way: three letters - small number-space-three numbers.
Replace versions is made for “Washington” and for “Taxi”. You can choose between two types of plates for both vehicles. For "Washington" you can also choose between two types of grille; while TAXI spawns randomly with one or the other grille. Taxi also has livery (Stockholm), and there’s a template if anyone wants to make their own. LODs are also mapped. Yes, there are LODs for all versions.
The hands on the steering wheel (with a little compromise) also suit female peds.The color of the interior can be changed on all versions. Also, for all versions of the car: breakable glass,dirt,dust,scratches,damage,burnt,inner glass does not turn black after upgrade...etc. Engine is animated, and somewhat taximeter too.
Dials are very correct and show the speed in mph (up to 120). The number of polygons varies depending on the versions, but not much. The highest LOD is about 190k -200k, medium 8k-9k, low about 2k, and very low about 450 polygons.
That's it, I hope you will like it.
enjoy!
Naj Potez, 23.XII.2020.
首次上传时间: 2020年12月23日
最后更新时间: 2021年4月27日
最后下载: 5天前
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@Najpotez another great mod, thank you! Would you consider to add side markers for realistic US market car? BTW, what's you next project?
2020年12月24日 -
@satyricon84 Thank You. This project actually goes on... 142 and 145... side markers could come with 145 :)
2020年12月24日 -
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I love your classic cars! How do you import the obj file into Zmodeler? Afaik the obj file is always on wrong axis and the vehicles are always bigger than a GTA car.
I would appreciate much, if you could help me in that. I got a few obj files and would like to make them Zmodeler ready to convert the vehicle.
2020年12月25日 -
@Bozkurt20 Resize is the first thing I always do. AloResize is the first thing I always do. Along with the object, I also import a similar .yft of the original car. Therefore I reduce the object in percentage (to preserve the aspect ratio) xy, then z ... xy then z ....
Regarding axis, there is an option when importing .obj file in zmodeler to check "flip axes", but that doesn't worry me too much because I use original dummies in hierarchy. It is important to calculate the normals on the vertices.2020年12月26日 -
In the future, will we be able to see Alfa Romeo cars in your works, for example, Alfa Romeo Montreal 105 GT 1.0?
2021年1月02日 -
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Version 1.1 - updated to fix some reported bugs
Changelog:
-Fixed a problem with collision (caused by towing hook)
-Corrected orientation of the badge on the right wing
-Corrections of UV2 channels on some textures in the interior (dust removed)