If anyone is having issues with indefinite loading times, make sure you have the latest scripthookvdotnet nightly build, as of writing this comment, a build dropped 4 hours ago that I did not yet have, causing me to load indefinitely.
after some testing, i have realized that this mod breaks the prologue mission. (allied AI have issues moving and/or move in the wrong direction). i'll see later if it breaks any other missions. i hope not as this mod seems really interesting but at the same time i'd like story mode compatible mods in my setup too.
the person who made the handling mod, DriveV, which has a version from 2023 released, has recommended to use this mod in conjuction with it. go check it out and use both this and that mod. lmk how it goes.
so i watched video and would like to provide some feedback.
- have more of the gun crackle sound fade out more for more of the firearms. such as the heavy sniper (.50 cal) i was able to hear the sound end abruptly which was a bit off putting. this might be a nitpick but i dunno.
If anyone is having issues with indefinite loading times, make sure you have the latest scripthookvdotnet nightly build, as of writing this comment, a build dropped 4 hours ago that I did not yet have, causing me to load indefinitely.
after some testing, i have realized that this mod breaks the prologue mission. (allied AI have issues moving and/or move in the wrong direction). i'll see later if it breaks any other missions. i hope not as this mod seems really interesting but at the same time i'd like story mode compatible mods in my setup too.
@Mrt0tt looks like a german sig saguer p226 handgun. check it out through the search bar.
the person who made the handling mod, DriveV, which has a version from 2023 released, has recommended to use this mod in conjuction with it. go check it out and use both this and that mod. lmk how it goes.
@AlexUA6 hehe, you can say that again. keep on driftin' that whip, comrade.
so i watched video and would like to provide some feedback.
- have more of the gun crackle sound fade out more for more of the firearms. such as the heavy sniper (.50 cal) i was able to hear the sound end abruptly which was a bit off putting. this might be a nitpick but i dunno.
are SWAT units able to enter interiors?
how come certain vehicles despawn when i get too close to them? i promise I followed the instructions down to a T.
hey author, can I drift properly now in this mod?
hey mayne but this mod crashes my game after like 10 mins soo can ya fix that ples? and yes i had a clean gtav installation