载入中...
赞了1个文件
写了3个评论
上传了0个视频
上传0个文件
0个跟随者
  • Default

    awesome!

    2024年1月03日
  • Default

    thx very good!

    2024年1月03日
  • Default

    @CJislit the timing of the scenario is set in the marker itself. To my knowledge, the only way to change it is by selecting the marker in codewalker and manually change it.

    In order to apply the "hooker behaviour" to a ped, you have to apply the script pb_prostitute like the game does when it is initalized

    BRAIN::ADD_SCRIPT_TO_RANDOM_PED("pb_prostitute", ${s_f_y_hooker_01}, 100, 0);
    BRAIN::ADD_SCRIPT_TO_RANDOM_PED("pb_prostitute", ${s_f_y_hooker_02}, 100, 0);
    BRAIN::ADD_SCRIPT_TO_RANDOM_PED("pb_prostitute", ${s_f_y_hooker_03}, 100, 0);

    you can create a Scripthook.net script with this line of code:
    Function.Call(Hash.ADD_SCRIPT_TO_RANDOM_PED, "pb_prostitute", Function.Call<int>(Hash.GET_HASH_KEY, "s_f_y_stripper_01"), 100, 0);

    2024年1月03日