In CodeWalker:
Once you're in collision mode, start a new project
right click the collision polygon that you want to edit
and "Add to Project" to add it to a new project in CodeWalker
It will automatically open up the associated YBN file in the project screen
Save that YBN and project somewhere** on your HDD
from there on out, right click the collision triangle that you want to delete
go to the project window and click "delete polygon"
note, you cannot undo, so when you delete too much,
you'll have to start all over and redo it all
it's also very easy to remove too much, practice around a bit
**what I do here at this point, is not edit the vanilla YBN
but drag in one of the two conflicting YBN files from the custom MLOs
and start editing that one in order to remove the collision that's conflicting with the other MLO
notes, make sure you are editing the hi_ and not the hei_ YBN (used for MP Maps)
you could also edit hi@ which has extra details and rename that to the normal colission file (non @hi_)
@JohnFromGWN Grove Street is even worse, almost the entire area shares a single ybn. On some MLOs I get away with the issue by removing additional colission using CodeWalker so I can combine MLOs this way so to speak
@iammistahwolf well, works fine on my end with a gazillion on MLOs including the IV diner, IV comic book shop store by smallo and many many others
they also added part of the staircase leading up to the apartment, just have to teleport in sadly, located in Little Seoul
@iammistahwolf
sadly, I never made a tutorial with screenshots, never got around to it
these are my notes, learned the tricked from meimeiriver!
https://www.youtube.com/watch?v=QyWmltJ_rIM&t=357s
In CodeWalker:
Once you're in collision mode, start a new project
right click the collision polygon that you want to edit
and "Add to Project" to add it to a new project in CodeWalker
It will automatically open up the associated YBN file in the project screen
Save that YBN and project somewhere** on your HDD
from there on out, right click the collision triangle that you want to delete
go to the project window and click "delete polygon"
note, you cannot undo, so when you delete too much,
you'll have to start all over and redo it all
it's also very easy to remove too much, practice around a bit
**what I do here at this point, is not edit the vanilla YBN
but drag in one of the two conflicting YBN files from the custom MLOs
and start editing that one in order to remove the collision that's conflicting with the other MLO
notes, make sure you are editing the hi_ and not the hei_ YBN (used for MP Maps)
you could also edit hi@ which has extra details and rename that to the normal colission file (non @hi_)
screenshots
Removing COLS from a Warehouse door
add to cwproj: https://i.imgur.com/xmiUJiN.png
1: https://i.imgur.com/gChuCQd.png
2: https://i.imgur.com/IwHru7q.png
3: https://i.imgur.com/9BHJRKg.png
4: https://i.imgur.com/14CyVtH.png
5: https://i.imgur.com/a8Mo4ED.jpeg
@JohnFromGWN Grove Street is even worse, almost the entire area shares a single ybn. On some MLOs I get away with the issue by removing additional colission using CodeWalker so I can combine MLOs this way so to speak
LAYOUT issues for some then
@Starfox1993 include screenshota please, not everyone wants to be redirected to YouTube to get an impression, thank you for complying
@Toyotacon don't put ideas like that into Boywond's head you
@scarlett thank you very much for sharing your work with us, outstanding MLO choice
if I noticed correctly the door has no collision from the inside (so I can walk through) yet coming from the staircase the door does open
@meimeiriver, could I please trouble you for a downstairs outside teleport point which warps into the staircase?
@scrlt
quite nice!
I'd love for you to place these around the map in various swimming pool so it's a true add-on for SP
@iammistahwolf
well, works fine on my end with a gazillion on MLOs including the IV diner, IV comic book shop store by smallo and many many others
they also added part of the staircase leading up to the apartment, just have to teleport in sadly, located in Little Seoul
LOCATION on the Pause Menu Map https://i.imgur.com/eSDDG0N.jpeg
INTERIOR loaded https://i.imgur.com/zkzhN7c.jpeg
@YayaTehLe13 then be genetically different 👌
@Streiter_V12 @gtavjamal keep your discussions on topic