@HKH191, This is really nice, and this is a nice and fresh take on this type of mod concept. I've been using the original Drag Meets mod for quite some time, and I have a few thoughts/suggestions I'd like to share. Do what you will with them:
-It might be better to wait until the cars come to a full stop before fading back after races, so the finishes aren't so abrupt.
-Adding a feature for randomized vehicle upgrades could make things even more interesting.
-Please make the big red blip (the one with the name and time) disappear or move it further away from the start line when you start a meet, because of immersion reasons and it facing through the cars.
-The teleporting mechanic feels a bit immersion-breaking. I get why it is done like this (the game's AI is pretty terrible/unpredictable), but imho I prefer how it's done with the older DragMeets script, it's a lot more immersive.
-Some kind of cinematic cam would be nice, the old DragMeets had that (pointing the gun at the starting lady enabled the cinematic camera).
-Bug: When I leave a meet ONLY while a race is in progress, all the blips disappear on the map, so it requires me to reload the script as I'm unable to start a different meet.
I hope you take some of these suggestions into account. Let me know if you need more info.
@fet0r Wait, you can? But I tried that, but wasn't able to enter any of the cars tho (mirror park)? Do you have to do that while the drift race is happening? I need to retry that I guess.
And I get that drift cars spawn in traffic, but they very rarely spawn. And I really don't feel like waiting a (could be) very long time for one to show up. That just doesn't feel worth it.
Anyways, small bug report. In some mission areas (confirmed to happen by the house at Marlowe Drive, Tongva Valley) the requested car spawns under the map and then shows up above the map again, but in the exact middle of the map (the 0 coordinates, between Vinewood and Rockford Hills). This causes the mission to eventually fail. However, the car will never despawn.
@fet0r Cool updates, although I have 1 suggestion: Make one of those drift cars available to borrow when doing the drift scenario, as there is no way to use one of those new drift cars without spawning one with a trainer, which kinda breaks the immersion.
Little addition to the error, in the log it was also giving this message when loading the script:
[00:19:45] [DEBUG] Instantiating script Repair.Main ...
[00:19:45] [WARNING] A script tried to use a custom script instance of type Repair.repair that was not instantiated by ScriptHookVDotNet.
[00:19:45] [WARNING] A script tried to use a custom script instance of type Repair.repair that was not instantiated by ScriptHookVDotNet.
[00:19:45] [INFO] Started script Repair.Main.
[00:19:45] [DEBUG] Instantiating script Repair.repair ...
[00:19:45] [INFO] Started script Repair.repair.
@Silentm503 They have the Penaud logos still on them, even though the car is an Annis
yeah it'll pass NCAP
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@HKH191, This is really nice, and this is a nice and fresh take on this type of mod concept. I've been using the original Drag Meets mod for quite some time, and I have a few thoughts/suggestions I'd like to share. Do what you will with them:
-It might be better to wait until the cars come to a full stop before fading back after races, so the finishes aren't so abrupt.
-Adding a feature for randomized vehicle upgrades could make things even more interesting.
-Please make the big red blip (the one with the name and time) disappear or move it further away from the start line when you start a meet, because of immersion reasons and it facing through the cars.
-The teleporting mechanic feels a bit immersion-breaking. I get why it is done like this (the game's AI is pretty terrible/unpredictable), but imho I prefer how it's done with the older DragMeets script, it's a lot more immersive.
-Some kind of cinematic cam would be nice, the old DragMeets had that (pointing the gun at the starting lady enabled the cinematic camera).
-Bug: When I leave a meet ONLY while a race is in progress, all the blips disappear on the map, so it requires me to reload the script as I'm unable to start a different meet.
I hope you take some of these suggestions into account. Let me know if you need more info.
byeah
@adopcalipt I still have the chat, session list, and username flicker issue, even though this apparently was fixed a few updates ago?
Also have a question, does this mod support add-on vehicles?
Besides that, still a cool script, I love watching the battles and chaos unfold in front of me.
@fet0r Wait, you can? But I tried that, but wasn't able to enter any of the cars tho (mirror park)? Do you have to do that while the drift race is happening? I need to retry that I guess.
And I get that drift cars spawn in traffic, but they very rarely spawn. And I really don't feel like waiting a (could be) very long time for one to show up. That just doesn't feel worth it.
Anyways, small bug report. In some mission areas (confirmed to happen by the house at Marlowe Drive, Tongva Valley) the requested car spawns under the map and then shows up above the map again, but in the exact middle of the map (the 0 coordinates, between Vinewood and Rockford Hills). This causes the mission to eventually fail. However, the car will never despawn.
@fet0r Cool updates, although I have 1 suggestion: Make one of those drift cars available to borrow when doing the drift scenario, as there is no way to use one of those new drift cars without spawning one with a trainer, which kinda breaks the immersion.
@sjaak327 Hey, thanks for updating. Small thing I noticed, is that the christmas phantom truck still shows up in the add-on spawn menu.
Little addition to the error, in the log it was also giving this message when loading the script:
[00:19:45] [DEBUG] Instantiating script Repair.Main ...
[00:19:45] [WARNING] A script tried to use a custom script instance of type Repair.repair that was not instantiated by ScriptHookVDotNet.
[00:19:45] [WARNING] A script tried to use a custom script instance of type Repair.repair that was not instantiated by ScriptHookVDotNet.
[00:19:45] [INFO] Started script Repair.Main.
[00:19:45] [DEBUG] Instantiating script Repair.repair ...
[00:19:45] [INFO] Started script Repair.repair.