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ozzysunn
Tainan,Taiwan
赞了27个文件
写了33个评论
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  • Franklin

    pls fix pounder too,thx :)

    2021年5月20日
  • Franklin

    @danistheman262 can't steal aircraft and helicopter,that have been locked.

    2021年5月20日
  • Franklin

    @Sn00ras just find this line <Name>WEAPON_PISTOL(or something that replaced)</Name>
    then go find this line CameraFov,go replace it,end up <ZoomFactorForAccurateMode value="1.300000" />

    2021年4月30日
  • Franklin

    @Sn00ras weapon.meta

    2021年4月24日
  • Franklin

    @ryandent try this one(pls ignore that comment 1 hour ago)

    <CameraFov value="55.000000" />
    <FirstPersonAimFovMin value="42.000000" />
    <FirstPersonAimFovMax value="47.000000" />
    <FirstPersonScopeFov value="45.000000" />
    <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonScopeOffset x="0.00000" y="0.0000" z="0.0100" />
    <FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0000" />
    <FirstPersonScopeRotationOffset x="0.00000" y="0.0000" z="0.0000" />
    <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
    <FirstPersonAsThirdPersonIdleOffset x="0.075000" y="0.000000" z="0.000000" />
    <FirstPersonAsThirdPersonRNGOffset x="-0.030000" y="-0.000000" z="0.010000" />
    <FirstPersonAsThirdPersonLTOffset x="0.050000" y="0.000000" z="0.005000" />
    <FirstPersonAsThirdPersonScopeOffset x="0.050000" y="0.000000" z="0.000000" />
    <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
    <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
    <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
    <ZoomFactorForAccurateMode value="1.300000" />

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    2020年5月23日
  • Franklin

    @ryandent try to use this
    <CameraFov value="55.000000" />
    <FirstPersonAimFovMin value="42.000000" />
    <FirstPersonAimFovMax value="47.000000" />
    <FirstPersonScopeFov value="45.000000" />
    <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonScopeOffset x="0.00000" y="0.0000" z="0.0100" />
    <FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0000" />
    <FirstPersonScopeRotationOffset x="0.00000" y="0.0000" z="0.0000" />
    <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
    <FirstPersonAsThirdPersonIdleOffset x="0.075000" y="0.000000" z="0.000000" />
    <FirstPersonAsThirdPersonRNGOffset x="-0.030000" y="-0.000000" z="0.010000" />
    <FirstPersonAsThirdPersonLTOffset x="0.050000" y="0.000000" z="0.005000" />
    <FirstPersonAsThirdPersonScopeOffset x="0.050000" y="0.000000" z="0.000000" />
    <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
    <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
    <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
    <ZoomFactorForAccurateMode value="1.000000" />

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    2020年5月23日
  • Franklin

    can u make a model for w_pi_pistol_mag2 and w_pi_combatpistol_mag2?thx

    2020年5月23日
  • Franklin
  • Franklin
    置顶帖

    @XxKoreySuperGT Construction site

    2019年1月31日
  • Franklin