@wyruzzah I told you. Go back to an old version and you will see. Pretty much every single customer will attack the player after a sale as the player is considered too near to a random stranger.
@wyruzzah go back to a very old version like 0.1 and see how often customers attack the player.
The fix would have to be done in code. Storing the peds faction before changing to a customer then changing bcak to default faction upon destroying the customer.
There are valid reasons for what I done. It's just not finished yet, like with a lot of code you can not be sure of the full effects of a minor change until it's been fully tested. I am aware of the issue and have some ideas of how to fix it.
Peds that buy from npc's do not have any such changes happen. Only player customers.
Setting a customer back to its true faction will result in the player being attacked a lot for seemingly no reason.
@wyruzzah customers are added to the Customers faction when they are close to the player but not currently added back to any faction they were in before. This is so they will still react to stuff but not attack the player for standing infont of them when handing over drugs and turned from a customer to a ped again. An edit to the customer class to store the peds faction to be used when customer is destroyed will be all that's needed.
@Gacek45 you need to find other dealers and offer them money to work for you. or be well respected in an area and customers may offer to work for you.
@M3gaman you have an old version of ifruit2
@YaadMon newer version a require the most recent scripthookvdotnet..You are running an older version of scripthookvdotnet.
@GrandDaddyDoug when this happens, does ringing Zee still cancel dealing still? I've experienced a similar bug, but as far as I can tell dealing status does not.silently cancel. But a drop customer just disappears in some way and leaves the script thinking you have a drop to do this giving you no new customers. Calling Zee or pushing the cancel dealing button will force the job list to empty it self.