you're da goat for making the physicstasks easy to reference! i didnt even think initialUpwardsLift worked until i used it correctly. there are so many parameters i didnt even know existed that i do now. How did you find this stuff out?
@fogsjojo Thank you! I've made it so peds can only grab on to your vehicle if you're moving <10 mph to keep some sense of self preservation, and worked on the bullet reactions to try and get a mix between realistic and unrealistic.
@p00tp0t unfortunately there's always gonna be some amount of wiggling cause of the pedalling message i use. its reduced in the version im working on right now though.
@koreabank no
you're da goat for making the physicstasks easy to reference! i didnt even think initialUpwardsLift worked until i used it correctly. there are so many parameters i didnt even know existed that i do now. How did you find this stuff out?
@fogsjojo Thank you! I've made it so peds can only grab on to your vehicle if you're moving <10 mph to keep some sense of self preservation, and worked on the bullet reactions to try and get a mix between realistic and unrealistic.
@p00tp0t unfortunately there's always gonna be some amount of wiggling cause of the pedalling message i use. its reduced in the version im working on right now though.
@ShadowWorks makes sense cause im not going for gta 4 reactions just gta 4 bailouts
@MylesTheBroom ok then lol
@MylesTheBroom the new version is out you can see it rn for yourself
@santafe2 if you are referring to headshots, im making them better in 1.6. Peds will balance and then fall over after about 2.5 seconds
@thalilmythos peds grab their wounds? it happens when you shoot them in the stomach, head etc.
https://discord.gg/GAX5ntXZUs discord link that isn't expired. Join if you want updates early or if you want help modding.