赞了1个文件
写了39个评论
上传了0个视频
上传0个文件
0个跟随者
@DonDonny I'm running Legacy 1.0.3751.0 and Scripthook V 3751.0.1013.29 .
@dinuxx I have to agree with you. I followed DonDonny's recommendation about installing the other ScriptHook V. Net version and it does work - somewhat. It seems Police Ride doesn't like other mods such as Stop The Ped, Better Chases+, Immersify, or Juggalos - just to name a few that I'm running. Before being arrested, the cops shoot my character to pieces with what seems like 1000s of rounds, and then spend 5 minutes or more stomping their head in. Then, when finally arrested, on the ride I get the escape option, then inexplicably told that I have already escaped though I didn't select it, but am still brought to the station (in this case Mission Hill) where all the cops standing outside the front doors then suddenly turn and proceed to shoot the character being escorted a few more 1,000 times. It's actually somewhat funny to watch. Going back to one of the original arrests, the cop that was escorting my character to a vehicle got whacked by a juggalo and my character ended up escorting himself into the vehicle, driving it, doing the usual unrequested escape, arriving at the station and escorting himself in on his own only to end with the requisite meltdown shooting by all the cops. Again, hilarious to watch but doesn't really work.
Yeah, just tried this on Legacy. Not working at all. Arrests just go from the regular Busted to walking out of the police station in the next scene. For myself, currently running the latest Script Hook V - v3751.0 / 1013.29 and latest ScriptHookV.Net - v3.7.0 - nightly.94 .
Would really like to see safehouses in Sandy Shores, Harmony, Grapeseed, and Paleto Bay.
After loading I first saw a perfect Sheriff traffic stop on the highway north of LS but after that nothing until I saw highway patrol motorcycle cop across from the Pillbox Hill Ammunation sitting static on a cycle and doing nothing. No moving at all looking more like a mannequin. On top of that any 1-5 star police action saw units spawning way out on the perimeters but, again, just sitting there and not moving. Removed the mod and the police all back to life and roaring in when required.
Except for the tools set-up menu, this doesn't work. Almost every Fleeca I went to had zero customers or staff in it and the one that did have a teller had no interaction with my character. Using intimidation didn't do anything as she just stood there blankly behind the glass. Meanwhile cops up the wazoo were gathering outside. Nice idea but still needs work.
@RebelDragon1976 That's right, RD. There are no Juggalos anywhere in 7. I bounced through the whole state, all the towns, sites I know they turn up in, but nothing. As I said, went back to 5 and they're all running around all over the place again and nowhere is safe.
Not sure why but when I switched up to 1.0.7 all the face painters in San Andreas seemed to hop a flight back to Liberty City or Vice City or wherever. They completely vanished! Went back to 1.0.5 and they all came back again. Must have something to do with the aircraft fix, but I'll have to stay with 1.0.5 for now, and then if there's another upgrade later see how that fares.
It was working up until the latest ScripthookV.net update (3.7.0.45). The missions begin as per normal, but the tellers don't reach intimidation stage, and just stand there like robots.
@KassiteR, no, just loaded the regular Immersify 2.0 from your GTA V mods page. Looking again at the ini. file would the Processed NPC Limit have anything to do with it?