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Figured out why this thing doesn't work. The bloody thing is a CADD model. Too much detail for the game to handle. The model has complete rifling (spiral in barrel), details that really can be done with textures and bump maps, and the fact that the thing has 80,000 faces. a single vert on triangle mesh is 72 bytes, meaning that that specific model is at most 3.168 (not 3,168) megabytes! When processed into a GPU it takes up 115.71 MegaBytes to load to your screen.