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B-e-a-utiful!
Looks terrific! Great work, keep it up!
Awesome work dude! If you're using the latest version of the map editor, you can create an AutoloadMaps directory inside your scripts directory to have it autoloaded.
This is awesome! Doesn't crash for me. Great work! Keep it up!
@L'ebete:
V3.3: More stations that the train will stop at! A few notes on that:
- The trains are a bit buggy, the longer trains will not move from stations, and some trains might run through them without stopping.
- Multiple engine trains' engines will open their doors, aswell as container cars.
So, yeah, use at your own risk. Oh, and I forgot to add to the install notes:
Replace trains1.dat in common.rpf->data->levels->gta5 with the one provided!
the bodyguards rarely shoot when the use your weapon option is enabled. this is pretty annoying since its the best feature of your script. it seems to work on occasion though, cant reproduce it.
omg man awesome stuff! can you add bodyguards?
I actually looked at the code and there's nothing I could find anyone should worry about. So to all those worriers: hold your horses!
Code review:
Why are you doing this:
if (VehicleName == "Adder")
{
VehicleModel = new GTA.Model(VehicleHash.Adder);
}
else if (VehicleName == "Airbus")
{
VehicleModel = new GTA.Model(VehicleHash.Airbus);
}
else if (VehicleName == "Airtug")
{
VehicleModel = new GTA.Model(VehicleHash.Airtug);
}
else if (VehicleName == "Akuma")
{
VehicleModel = new GTA.Model(VehicleHash.Akuma);
}
...
can't you convert that string you get there? I'm thinking:
myObject.Field = Convert.ChangeType(value, fieldType);
Docs: https://msdn.microsoft.com/en-us/library/bds4fye2.aspx
BTW du bist Deutscher oder?
Any chance for compatibility with the Gang Town mod(https://www.gta5-mods.com/misc/gang-town)?
Really nice, thanks! i didn't realise this.