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Can you make it so that vehicle customizations stay? And also some form of car variation like i can add the same vehicle but with different mods (bumpers, hoods and others)
Something might be conflicting with this some of my mods and my favorite gang and turf mod no longer works
https://pastebin.com/5zNrGF9P
Can you improve on how the AI can handle helicopters, and generally armed vehicles?
They don't land with a helicopter and cant use its armaments like the Apache and Tiger UHT.
And they also don't utilize a vehicles armaments all the time, like for example when they are following you/escorting you they wont use the guns in the vehicles specially for tanks. Even when not on escort they only use their guns 50/50 of the time, again specially for tanks. But they can use and always use non-driver armaments like for the uparmorhumvee
The mod isn't working for me, i only see the Hud flashing the first time i fly and it doesn't appear after that.
This was from SHVDN log:
System.MissingMethodException: Method not found: 'System.Drawing.Point GTA.UI.WorldToScreen(GTA.Math.Vector3)'.
at Jet_HUD.draw3DRadar()
at Jet_HUD.mainFeatures()
at Jet_HUD.OnTick(Object sender, EventArgs e)
at SHVDN.Script.DoTick()
[13:40:49] [ERROR] The exception was thrown while executing the script Jet_HUD.
[13:40:49] [WARNING] Aborted script Jet_HUD.
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at SHVDN.Script.Abort()
at SHVDN.Script.DoTick()
at SHVDN.Script.MainLoop()
Any plans on making the NGAD fighters and the Future Combat Air System? Would be pretty nice to dogfight with both
I forgot to make a backup now my game wont get pass the loading screen. I do have a mods folder and i tried putting back both (i only put them in update.rpf-common-data and common.rpf-data) the original handling.meta files from root and it still wont work