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NaijaMango
¯\_(ツ)_/¯
赞了369个文件
写了718个评论
上传了2个视频
上传21个文件
17个跟随者
13,382次下载
  • 1df6b6 music

    Lookin good 👍🏿

    2020年6月07日
  • 1df6b6 music

    Lookin good 👍🏿

    2020年6月01日
  • 1df6b6 music

    @John D Make sure you're using the correct .skel file for the sp character and using a suitable sp model to rig the mp clothes too. But nonetheless you can shoot me some pics of what you're tryna convert and tell me which character you want it on and I'll get to it in a timely manner

    2020年6月01日
  • 1df6b6 music

    @Kryo4lex Yea I saw, sorry bout that 😁

    2020年5月31日
  • 1df6b6 music

    @Kryo4lex The script is givin me some issues too outta nowhere. It was workin fine when the latest update dropped, so I have no idea what's goin down
    [00:39:49] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
    [00:39:49] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
    [00:39:49] [DEBUG] Loading scripts from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts ...
    [00:39:53] [DEBUG] Successfully compiled MapAdditions.cs.
    [00:39:53] [INFO] Found 1 script(s) in MapAdditions.cs resolved to API 2.10.12.
    [00:39:54] [DEBUG] Successfully compiled RadarComponents.cs.
    [00:39:54] [INFO] Found 1 script(s) in RadarComponents.cs resolved to API 2.10.12.
    [00:39:55] [DEBUG] Successfully compiled ScenarioGroups.cs.
    [00:39:55] [INFO] Found 1 script(s) in ScenarioGroups.cs resolved to API 2.10.12.
    [00:39:57] [DEBUG] Successfully compiled SpecialAbility.cs.
    [00:39:57] [INFO] Found 1 script(s) in SpecialAbility.cs resolved to API 2.10.12.
    [00:39:57] [DEBUG] Loading assembly AimingAtDriver.dll ...
    [00:39:57] [INFO] Found 1 script(s) in AimingAtDriver.dll resolved to API 2.10.12.
    [00:39:57] [DEBUG] Loading assembly BennysOriginalMotorworks.dll ...
    [00:39:57] [INFO] Found 2 script(s) in BennysOriginalMotorworks.dll resolved to API 2.10.12.
    [00:39:57] [DEBUG] Loading assembly BetaTakedowns.dll ...
    [00:39:57] [INFO] Found 2 script(s) in BetaTakedowns.dll resolved to API 2.10.12.
    [00:39:57] [DEBUG] Loading assembly BigMap.dll ...
    [00:39:57] [WARNING] Resolving API version 0.0.0.
    [00:39:57] [INFO] Found 1 script(s) in BigMap.dll resolved to API 2.10.12.
    [00:39:57] [DEBUG] Loading assembly disablehelmetequip.dll ...
    [00:39:57] [INFO] Found 1 script(s) in disablehelmetequip.dll resolved to API 2.10.12.
    [00:39:57] [DEBUG] Loading assembly Disarm.dll ...
    [00:39:57] [WARNING] Resolving API version 0.0.0.
    [00:39:57] [INFO] Found 1 script(s) in Disarm.dll resolved to API 2.10.12.
    [00:39:57] [DEBUG] Loading assembly Don't_Writhe!.dll ...
    [00:39:57] [INFO] Found 1 script(s) in Don't_Writhe!.dll resolved to API 2.10.12.
    [00:39:57] [DEBUG] Loading assembly DropWeapons.dll ...
    [00:39:57] [INFO] Found 2 script(s) in DropWeapons.dll resolved to API 2.10.12.
    [00:39:57] [DEBUG] Loading assembly EnhancedMeleeCombat.dll ...
    [00:39:57] [INFO] Found 16 script(s) in EnhancedMeleeCombat.dll resolved to API 2.10.12.
    [00:39:57] [DEBUG] Loading assembly ExportGarage.dll ...
    [00:39:57] [INFO] Found 1 script(s) in ExportGarage.dll resolved to API 3.0.2.
    [00:39:57] [DEBUG] Loading assembly FlattenWater.dll ...
    [00:39:58] [INFO] Found 1 script(s) in FlattenWater.dll resolved to API 2.10.12.
    [00:39:58] [DEBUG] Loading assembly GlowingPickups.dll ...
    [00:39:58] [INFO] Found 1 script(s) in GlowingPickups.dll resolved to API 2.10.12.
    [00:39:58] [DEBUG] Loading assembly HitmanReloaded.dll ...
    [00:39:58] [INFO] Found 3 script(s) in HitmanReloaded.dll resolved to API 2.10.12.
    [00:39:58] [DEBUG] Loading assembly iFruitAddon2.dll ...
    [00:39:58] [INFO] Found 1 script(s) in iFruitAddon2.dll resolved to API 2.10.12.
    [00:39:58] [DEBUG] Loading assembly Ignition.dll ...
    [00:39:58] [INFO] Found 1 script(s) in Ignition.dll resolved to API 2.10.12.
    [00:39:58] [DEBUG] Loading assembly IngameScreenshot.dll ...
    [00:39:58] [INFO] Found 3 script(s) in IngameScreenshot.dll resolved to API 2.10.12.
    [00:39:58] [DEBUG] Loading assembly INMNativeUI.dll ...
    [00:39:58] [INFO] Found 1 script(s) in INMNativeUI.dll resolved to API 2.10.12.
    [00:39:58] [DEBUG] Loading assembly JavelinV.dll ...
    [00:39:58] [INFO] Found 1 script(s) in JavelinV.dll resolved to API 2.10.12.
    [00:39:58] [DEBUG] Loading assembly Metadata.dll ...
    [00:39:58] [INFO] Found 0 script(s) in Metadata.dll.
    [00:39:58] [DEBUG] Loading assembly NativeUI.dll ...
    [00:39:58] [INFO] Found 1 script(s) in NativeUI.dll resolved to API 2.10.12.
    [00:39:58] [DEBUG] Loading assembly NoFlyingMusic.dll ...
    [00:39:58] [INFO] Found 1 script(s) in NoFlyingMusic.dll resolved to API 2.10.12.
    [00:39:58] [DEBUG] Loading assembly NoMoreRecording.dll ...
    [00:39:58] [INFO] Found 1 script(s) in NoMoreRecording.dll resolved to API 3.0.2.
    [00:39:58] [DEBUG] Loading assembly NoParachute.dll ...
    [00:39:59] [INFO] Found 1 script(s) in NoParachute.dll resolved to API 2.10.12.
    [00:39:59] [DEBUG] Loading assembly OnlineInteriors.dll ...
    [00:39:59] [INFO] Found 3 script(s) in OnlineInteriors.dll resolved to API 2.10.12.
    [00:39:59] [DEBUG] Loading assembly PacificStandard.dll ...
    [00:39:59] [INFO] Found 1 script(s) in PacificStandard.dll resolved to API 2.10.12.
    [00:39:59] [DEBUG] Loading assembly ParkourIV.dll ...
    [00:39:59] [INFO] Found 1 script(s) in ParkourIV.dll resolved to API 2.10.12.
    [00:39:59] [DEBUG] Loading assembly PlayerReliveNoResetModel.dll ...
    [00:39:59] [INFO] Found 1 script(s) in PlayerReliveNoResetModel.dll resolved to API 2.10.12.
    [00:39:59] [DEBUG] Loading assembly QuickParachute.dll ...
    [00:39:59] [INFO] Found 1 script(s) in QuickParachute.dll resolved to API 2.10.12.
    [00:39:59] [DEBUG] Loading assembly Rob_Fleeca_V2.dll ...
    [00:39:59] [INFO] Found 1 script(s) in Rob_Fleeca_V2.dll resolved to API 2.10.12.
    [00:39:59] [DEBUG] Loading assembly SafeCracker.dll ...
    [00:39:59] [INFO] Found 1 script(s) in SafeCracker.dll resolved to API 2.10.12.
    [00:39:59] [DEBUG] Loading assembly SixStarResponse.dll ...
    [00:39:59] [INFO] Found 22 script(s) in SixStarResponse.dll resolved to API 2.10.12.
    [00:40:00] [DEBUG] Loading assembly Stance.dll ...
    [00:40:00] [INFO] Found 2 script(s) in Stance.dll resolved to API 2.10.12.
    [00:40:00] [DEBUG] Loading assembly Stockade Stickups.dll ...
    [00:40:00] [INFO] Found 1 script(s) in Stockade Stickups.dll resolved to API 2.10.12.
    [00:40:00] [DEBUG] Loading assembly Teleportals.dll ...
    [00:40:00] [INFO] Found 5 script(s) in Teleportals.dll resolved to API 2.10.12.
    [00:40:00] [DEBUG] Loading assembly ToggleStuntJumps.dll ...
    [00:40:00] [INFO] Found 1 script(s) in ToggleStuntJumps.dll resolved to API 2.10.12.
    [00:40:00] [DEBUG] Loading assembly VCommonFunctions.dll ...
    [00:40:00] [INFO] Found 2 script(s) in VCommonFunctions.dll resolved to API 2.10.12.
    [00:40:00] [DEBUG] Loading assembly XInputDotNetPure.dll ...
    [00:40:00] [INFO] Found 0 script(s) in XInputDotNetPure.dll.
    [00:40:00] [DEBUG] Loading assembly Selective_Fire.dll ...
    [00:40:00] [INFO] Found 1 script(s) in Selective_Fire.dll resolved to API 2.10.12.
    [00:40:00] [DEBUG] Instantiating script ScenarioGroups.Main ...
    [00:40:02] [INFO] Started script ScenarioGroups.Main.
    [00:40:02] [DEBUG] Instantiating script MapAdditions.Main ...
    [00:40:02] [INFO] Started script MapAdditions.Main.
    [00:40:02] [DEBUG] Instantiating script AimingAtDriver.Class1 ...
    [00:40:02] [INFO] Started script AimingAtDriver.Class1.
    [00:40:02] [DEBUG] Instantiating script AmazingScreenshot.Freecam ...
    [00:40:02] [INFO] Started script AmazingScreenshot.Freecam.
    [00:40:02] [DEBUG] Instantiating script AmazingScreenshot.Main ...
    [00:40:02] [INFO] Started script AmazingScreenshot.Main.
    [00:40:02] [DEBUG] Instantiating script AmazingScreenshot.Settings ...
    [00:40:02] [INFO] Started script AmazingScreenshot.Settings.
    [00:40:02] [DEBUG] Instantiating script BennysOriginalMotorworks.Bennys ...
    [00:40:02] [INFO] Started script BennysOriginalMotorworks.Bennys.
    [00:40:02] [DEBUG] Instantiating script BennysOriginalMotorworks.BennysMenu ...
    [00:40:03] [INFO] Started script BennysOriginalMotorworks.BennysMenu.
    [00:40:03] [DEBUG] Instantiating script BetaTakedowns.Configuration ...
    [00:40:03] [INFO] Started script BetaTakedowns.Configuration.
    [00:40:03] [DEBUG] Instantiating script BetaTakedowns.Main ...
    [00:40:03] [INFO] Started script BetaTakedowns.Main.
    [00:40:03] [DEBUG] Instantiating script RadarComponents.Main ...
    [00:40:03] [INFO] Started script RadarComponents.Main.
    [00:40:03] [DEBUG] Instantiating script BigMap ...
    [00:40:03] [INFO] Started script BigMap.
    [00:40:03] [DEBUG] Instantiating script TutorialScript.Main ...
    [00:40:03] [INFO] Started script TutorialScript.Main.
    [00:40:03] [DEBUG] Instantiating script Disarm.Main ...
    [00:40:03] [INFO] Started script Disarm.Main.
    [00:40:03] [DEBUG] Instantiating script Dont_Writhe ...
    [00:40:03] [INFO] Started script Dont_Writhe.
    [00:40:03] [DEBUG] Instantiating script DropWeapons.Main ...
    [00:40:03] [INFO] Started script DropWeapons.Main.
    [00:40:03] [DEBUG] Instantiating script DropWeapons.Settings ...
    [00:40:03] [INFO] Started script DropWeapons.Settings.
    [00:40:03] [DEBUG] Instantiating script EnhancedMeleeCombat.Block ...
    [00:40:03] [INFO] Started script EnhancedMeleeCombat.Block.
    [00:40:03] [DEBUG] Instantiating script EnhancedMeleeCombat.BlockHitHandler ...
    [00:40:03] [INFO] Started script EnhancedMeleeCombat.BlockHitHandler.
    [00:40:03] [DEBUG] Instantiating script EnhancedMeleeCombat.BlockNPC ...
    [00:40:03] [INFO] Started script EnhancedMeleeCombat.BlockNPC.
    [00:40:03] [DEBUG] Instantiating script EnhancedMeleeCombat.Configuration ...
    [00:40:03] [INFO] Started script EnhancedMeleeCombat.Configuration.
    [00:40:03] [DEBUG] Instantiating script EnhancedMeleeCombat.Counters ...
    [00:40:03] [INFO] Started script EnhancedMeleeCombat.Counters.
    [00:40:03] [DEBUG] Instantiating script EnhancedMeleeCombat.Crowd ...
    [00:40:03] [INFO] Started script EnhancedMeleeCombat.Crowd.
    [00:40:03] [DEBUG] Instantiating script EnhancedMeleeCombat.DodgeTimer ...
    [00:40:03] [INFO] Started script EnhancedMeleeCombat.DodgeTimer.
    [00:40:03] [DEBUG] Instantiating script EnhancedMeleeCombat.Foetal ...
    [00:40:03] [INFO] Started script EnhancedMeleeCombat.Foetal.
    [00:40:03] [DEBUG] Instantiating script EnhancedMeleeCombat.Gore ...
    [00:40:03] [INFO] Started script EnhancedMeleeCombat.Gore.
    [00:40:03] [DEBUG] Instantiating script EnhancedMeleeCombat.GroundTackle ...
    [00:40:03] [INFO] Started script EnhancedMeleeCombat.GroundTackle.
    [00:40:03] [DEBUG] Instantiating script EnhancedMeleeCombat.KnifeTackle ...
    [00:40:03] [INFO] Started script EnhancedMeleeCombat.KnifeTackle.
    [00:40:03] [DEBUG] Instantiating script EnhancedMeleeCombat.Knockout ...
    [00:40:03] [INFO] Started script EnhancedMeleeCombat.Knockout.
    [00:40:03] [DEBUG] Instantiating script EnhancedMeleeCombat.Main ...
    [00:40:03] [INFO] Started script EnhancedMeleeCombat.Main.
    [00:40:03] [DEBUG] Instantiating script EnhancedMeleeCombat.MeleeSound ...
    [00:40:03] [INFO] Started script EnhancedMeleeCombat.MeleeSound.
    [00:40:03] [DEBUG] Instantiating script EnhancedMeleeCombat.NPCTakedowns ...
    [00:40:03] [INFO] Started script EnhancedMeleeCombat.NPCTakedowns.
    [00:40:03] [DEBUG] Instantiating script EnhancedMeleeCombat.Stance ...
    [00:40:03] [INFO] Started script EnhancedMeleeCombat.Stance.
    [00:40:03] [DEBUG] Instantiating script VehicleMission.VehicleExportMissions ...
    [00:40:03] [INFO] Started script VehicleMission.VehicleExportMissions.
    [00:40:03] [DEBUG] Instantiating script FlattenWater.Main ...
    [00:40:03] [INFO] Started script FlattenWater.Main.
    [00:40:03] [DEBUG] Instantiating script GlowingPickups.GlowingPickups ...
    [00:40:05] [INFO] Started script GlowingPickups.GlowingPickups.
    [00:40:05] [DEBUG] Instantiating script Hitman.HitmanMission ...
    [00:40:05] [INFO] Started script Hitman.HitmanMission.
    [00:40:05] [DEBUG] Instantiating script Hitman.HitmanMod ...
    [00:40:05] [INFO] Started script Hitman.HitmanMod.
    [00:40:05] [DEBUG] Instantiating script Hitman.iFruitHitman ...
    [00:40:05] [INFO] Started script Hitman.iFruitHitman.
    [00:40:05] [DEBUG] Instantiating script iFruitAddon2.iFruitAddon2 ...
    [00:40:05] [INFO] Started script iFruitAddon2.iFruitAddon2.
    [00:40:05] [DEBUG] Instantiating script Ignition ...
    [00:40:05] [INFO] Started script Ignition.
    [00:40:05] [DEBUG] Instantiating script INMNativeUI.BigMessageThread ...
    [00:40:05] [INFO] Started script INMNativeUI.BigMessageThread.
    [00:40:05] [DEBUG] Instantiating script JavelinV.JavelinV ...
    [00:40:05] [INFO] Started script JavelinV.JavelinV.
    [00:40:05] [DEBUG] Instantiating script NativeUI.BigMessageThread ...
    [00:40:05] [INFO] Started script NativeUI.BigMessageThread.
    [00:40:05] [DEBUG] Instantiating script No_Parachute.Main ...
    [00:40:05] [INFO] Started script No_Parachute.Main.
    [00:40:05] [DEBUG] Instantiating script NoFlyingMusic.ScriptMain ...
    [00:40:05] [INFO] Started script NoFlyingMusic.ScriptMain.
    [00:40:05] [DEBUG] Instantiating script Main ...
    [00:40:05] [INFO] Started script Main.
    [00:40:05] [DEBUG] Instantiating script OfficeAssistant ...
    [00:40:05] [INFO] Started script OfficeAssistant.
    [00:40:05] [DEBUG] Instantiating script OnlineInteriors.OnlineInteriors ...
    [00:40:05] [INFO] Started script OnlineInteriors.OnlineInteriors.
    [00:40:05] [DEBUG] Instantiating script OnlineInteriorsProps ...
    [00:40:05] [INFO] Started script OnlineInteriorsProps.
    [00:40:05] [DEBUG] Instantiating script PacificStandard.Main ...
    [00:40:05] [INFO] Started script PacificStandard.Main.
    [00:40:05] [DEBUG] Instantiating script ParkourIV.Main ...
    [00:40:05] [INFO] Started script ParkourIV.Main.
    [00:40:05] [DEBUG] Instantiating script PlayerReliveNoReModel.ReliveNoReModel ...
    [00:40:05] [INFO] Started script PlayerReliveNoReModel.ReliveNoReModel.
    [00:40:05] [DEBUG] Instantiating script QuickParachute.QuickParachute ...
    [00:40:05] [INFO] Started script QuickParachute.QuickParachute.
    [00:40:05] [DEBUG] Instantiating script RobFleeca ...
    [00:40:05] [INFO] Started script RobFleeca.
    [00:40:05] [DEBUG] Instantiating script SafeCrack ...
    [00:40:05] [INFO] Started script SafeCrack.
    [00:40:05] [DEBUG] Instantiating script Selective_Fire ...
    [00:40:06] [INFO] Started script Selective_Fire.
    [00:40:06] [DEBUG] Instantiating script BetterChases ...
    [00:40:06] [INFO] Started script BetterChases.
    [00:40:06] [DEBUG] Instantiating script BetterChasesMessageQueue ...
    [00:40:06] [INFO] Started script BetterChasesMessageQueue.
    [00:40:06] [DEBUG] Instantiating script BetterChasesUI ...
    [00:40:06] [INFO] Started script BetterChasesUI.
    [00:40:06] [DEBUG] Instantiating script BetterChasesWantedLevelInstantCopHandler ...
    [00:40:06] [INFO] Started script BetterChasesWantedLevelInstantCopHandler.
    [00:40:06] [DEBUG] Instantiating script EntityGetter ...
    [00:40:07] [INFO] Started script EntityGetter.
    [00:40:07] [DEBUG] Instantiating script IncidentManager ...
    [00:40:07] [INFO] Started script IncidentManager.
    [00:40:07] [DEBUG] Instantiating script SixStar_AI_Buzzard ...
    [00:40:07] [INFO] Started script SixStar_AI_Buzzard.
    [00:40:07] [DEBUG] Instantiating script SixStar_AI_Generic_Chopper ...
    [00:40:07] [INFO] Started script SixStar_AI_Generic_Chopper.
    [00:40:07] [DEBUG] Instantiating script SixStar_AI_Generic_Ground ...
    [00:40:07] [INFO] Started script SixStar_AI_Generic_Ground.
    [00:40:07] [DEBUG] Instantiating script SixStar_AI_Generic_Jet ...
    [00:40:07] [INFO] Started script SixStar_AI_Generic_Jet.
    [00:40:07] [DEBUG] Instantiating script SixStar_AI_Hydra ...
    [00:40:07] [INFO] Started script SixStar_AI_Hydra.
    [00:40:07] [DEBUG] Instantiating script SixStar_AI_Lazer ...
    [00:40:07] [INFO] Started script SixStar_AI_Lazer.
    [00:40:07] [DEBUG] Instantiating script SixStar_AI_Lewd ...
    [00:40:07] [INFO] Started script SixStar_AI_Lewd.
    [00:40:07] [DEBUG] Instantiating script SixStar_AI_Lewdad ...
    [00:40:07] [INFO] Started script SixStar_AI_Lewdad.
    [00:40:07] [DEBUG] Instantiating script SixStar_AI_MountedGunners ...
    [00:40:07] [INFO] Started script SixStar_AI_MountedGunners.
    [00:40:07] [DEBUG] Instantiating script SixStar_AI_Rhino ...
    [00:40:07] [INFO] Started script SixStar_AI_Rhino.
    [00:40:07] [DEBUG] Instantiating script SixStar_AI_Submarine ...
    [00:40:07] [INFO] Started script SixStar_AI_Submarine.
    [00:40:07] [DEBUG] Instantiating script SixStar_AI_Valkyrie ...
    [00:40:07] [INFO] Started script SixStar_AI_Valkyrie.
    [00:40:07] [DEBUG] Instantiating script SixStar_DeleteQueue ...
    [00:40:07] [INFO] Started script SixStar_DeleteQueue.
    [00:40:07] [DEBUG] Instantiating script SixStar_EntityMonitor ...
    [00:40:07] [INFO] Started script SixStar_EntityMonitor.
    [00:40:07] [DEBUG] Instantiating script SixStar_SpawnQueue ...
    [00:40:07] [INFO] Started script SixStar_SpawnQueue.
    [00:40:07] [DEBUG] Instantiating script SixStarResponse ...
    [00:40:07] [INFO] Started script SixStarResponse.
    [00:40:07] [DEBUG] Instantiating script Stance.Main ...
    [00:40:07] [INFO] Started script Stance.Main.
    [00:40:07] [DEBUG] Instantiating script Stance.StanceSettings ...
    [00:40:07] [INFO] Started script Stance.StanceSettings.
    [00:40:07] [DEBUG] Instantiating script Main ...
    [00:40:07] [INFO] Started script Main1.
    [00:40:07] [DEBUG] Instantiating script SpecialAbility.Main ...
    [00:40:07] [INFO] Started script SpecialAbility.Main.
    [00:40:07] [DEBUG] Instantiating script Teleportals.KeyHandling ...
    [00:40:08] [INFO] Started script Teleportals.KeyHandling.
    [00:40:08] [DEBUG] Instantiating script Teleportals.Preselection ...
    [00:40:08] [INFO] Started script Teleportals.Preselection.
    [00:40:08] [DEBUG] Instantiating script Teleportals.Rendering ...
    [00:40:08] [INFO] Started script Teleportals.Rendering.
    [00:40:08] [DEBUG] Instantiating script Teleportals.TeleportalNameDisplay ...
    [00:40:08] [INFO] Started script Teleportals.TeleportalNameDisplay.
    [00:40:08] [DEBUG] Instantiating script Teleportals.Teleporter ...
    [00:40:08] [INFO] Started script Teleportals.Teleporter.
    [00:40:08] [DEBUG] Instantiating script ToggleStuntJumps.ToggleStuntJumps ...
    [00:40:08] [INFO] Started script ToggleStuntJumps.ToggleStuntJumps.
    [00:40:08] [DEBUG] Instantiating script Cyron43.GtaV.Common.NotificationTask ...
    [00:40:08] [INFO] Started script Cyron43.GtaV.Common.NotificationTask.
    [00:40:08] [DEBUG] Instantiating script Cyron43.GtaV.Common.PerFrameFunctions ...
    [00:40:08] [INFO] Started script Cyron43.GtaV.Common.PerFrameFunctions.
    [00:40:09] [ERROR] Caught fatal unhandled exception:
    System.DllNotFoundException: Unable to load DLL 'XInputInterface': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
    at XInputDotNetPure.Imports.XInputGamePadGetState(UInt32 playerIndex, RawState& state)
    at XInputDotNetPure.GamePad.GetState(PlayerIndex playerIndex, GamePadDeadZone deadZone)
    at XInputDotNetPure.GamePad.GetState(PlayerIndex playerIndex)
    at Selective_Fire.createControlPattern()
    at Selective_Fire.processControllerInput()
    at Selective_Fire.OnTick(Object sender, EventArgs e)
    at SHVDN.Script.MainLoop()
    [00:40:09] [ERROR] The exception was thrown while executing the script Selective_Fire.
    [00:40:09] [WARNING] Aborted script Selective_Fire.

    扩展阅读完整评论
    2020年5月19日
  • 1df6b6 music

    Much needed 👍🏿

    2020年5月15日
  • 1df6b6 music

    I'm down for this 👍🏿

    2020年5月13日
  • 1df6b6 music

    @ImNotMentaL Card name: Intel(R) HD Graphics 620
    Manufacturer: Intel Corporation
    Chip type: Intel(R) HD Graphics Family
    DAC type: Internal
    Device Type: Full Device (POST)
    Device Key: Enum\PCI\VEN_8086&DEV_5916&SUBSYS_07401028&REV_02
    Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
    Device Problem Code: No Problem
    Driver Problem Code: Unknown
    Display Memory: 4157 MB
    Dedicated Memory: 128 MB
    Shared Memory: 4029 MB
    Current Mode: 1920 x 1080 (32 bit) (60Hz)
    HDR Support: Not Supported

    2020年5月12日
  • 1df6b6 music

    Super small, but super good lookin 👍🏿

    2020年5月12日
  • 1df6b6 music

    This is what modding/scripting is all about 👏🏿👏🏿👏🏿

    2020年5月07日