@EduardAzo2211 Ah, yes, I actually have had the menu idea for quite some time, that's definitely coming. The invisible Juggernaut for doomsday heist could be interesting, I think I will add that too, we'll see
@DRIFTOK That's why you should level the terrain before making the bridge.
Unlike real life, you can't change the terrain (I think), so you can add some support on the short side to have both ends at the same height, that way the bridge is properly constructed without those ramps.
Or, instead of having a completely straight bridge, it could be curved to adjust to the different terrain heights on both ends
@DRIFTOK You changed it, this version looks much better than the first one (which was absolutely horrendous). Still, idk what kind of bridges do you have in your city, but those wood ramps look bad, really bad design there.
@-EcLiPsE- The last two features are already in the mod.
Weapon pickups don't change EVERY wave, but after like 3 waves
from*
XDDDDDDDDDDDDD
@EduardAzo2211 Ah, yes, I actually have had the menu idea for quite some time, that's definitely coming. The invisible Juggernaut for doomsday heist could be interesting, I think I will add that too, we'll see
@Hydraxonn 🤔
@catmop XD
@EduardAzo2211 Yes, I will update the script in the upcoming months. Right now I'm too busy. Tell me your idea
Nice
@DRIFTOK That's why you should level the terrain before making the bridge.
Unlike real life, you can't change the terrain (I think), so you can add some support on the short side to have both ends at the same height, that way the bridge is properly constructed without those ramps.
Or, instead of having a completely straight bridge, it could be curved to adjust to the different terrain heights on both ends
@DRIFTOK You changed it, this version looks much better than the first one (which was absolutely horrendous). Still, idk what kind of bridges do you have in your city, but those wood ramps look bad, really bad design there.