I mean it wouldn't be great. But still. *
@Fdarr @Chopper7729, It is possible, that the Mod no longer works in newer versions of GTA. Without a way or desire to test it myself, if anyone else can confirm it's not working that would be great.
@Neroxx7 Instructions are in the PDF
"" Installation instructions present in guide. "
Clearly, you didn't read.
Yeah, AHK1221 no longer maintains it and GTA V isn't something I would be able to dedicate my time to even if I had the knowledge to code in C#, if somebody wanted to re-make it and optimize the code without using the NativeMenu (which slows the script down) they could use this as inspiration I'm sure it could be done.
@jinjie, Oh Okay. rating adjusted then
also, I started working on a 2.5 version but it was taking up too much of my time, it'll never be released likely so just roll with it lol
@hyperspacedude as stated in the description, it requires reshade 3. the enb files go where enb is, the reshade ini goes in the root dir where reshades are supposed to be, and visual settings is self-explanitory
This works with Reshade 3, the 'Realistic Emergency Lighting V2.0' goes in the root folder, and is for Reshade 3, I've been wanting to update this mod, but have been too busy. Nevertheless, it works as it is now. When I update it, I will include better instructions
Maybe you shouldn't exclude electric vehicles, because they have a charge capacity.. But recognize them and use the term 'Charge' instead of 'Consumption'...
@mintyadl Message me, I'll see about giving you access to the source code.
@JonaQ This has to do with the distance in which the vehicles spawn. The vehicles are set so that they only spawn once the player is within a certain distance. If AHK responds, he'll better be able to think of a solution. One way would be to add an option for spawn distances in a value of 1 - 5.
Another solution might be to have a setting to adjust whether a vehicle despawns or not after the player is out of range of the spawn position.