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@bot2847 yeah it just doing CREATE_INCIDENT and passing '7' as first parameter iirc, it's just how the 911 scripts do it.
don't know what'd happen if dispatch.meta types are manually dispatched by this native, but idk.
https://docs.fivem.net/natives/?_0x3F892CAF67444AE7
didn't know these existed, no clue why these we're cut
@bot2847 Afaid that's not possible, much of that is hard-coded or just even if defined in game files, there IS no native-function to call a police vehicle defined by game files.
or maybe there is, iirc GTA IV somewhat does this trough retrieving currently loaded police models from cargrp/pedgrp files
tho idk if GTA V has that, there is DT_PoliceVehicleRequest, but no clue if outside of the 911 call script, if external scripts can summon it, iirc CREATE_INCIDENT should in theory able to summon DT_PoliceVehicleRequest
but more better option imo is to just make INI config for LSPD, LSSD, SAHP or generally better way, just send unmarked police vehicles or something
honestly we need more ".cs" scripts or just scripts that you can open in plain text editor
@Crazy city no thanks, i'd rather eat the ban hammer by 5mods staff
can you add ini setting to disable gang members or other special civs anyway? i.e security guards and mission peds
so just normal civs
@Crazy city yeah i guess
you can tick TerritoryIntruded on them for verbal warns, and AllowInvestigation i think marks them hostile (AGGRESSIVE_INVESTIGATE) so they go aggro the moment they see you
one way to crash your game ig
hilarious joke
actually i will use the mod anyway and just figure stuff on my own