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For some reason the headlights aren't casting any light? I can see them light up but there is no light on the road in front of me. I think all the light is getting trapped inside the glass.
It would be nice if the race starts when the lights turn green.
@Blackout It should, considering there have been no updates related to these files so far
but does it have a drift mode
Nice mod, but it would be great if you could change the steering to mouse control or arrow keys in the next update. Trying to control your character and the missile at the same time is hard.
@andretfk Yeah the homing missiles can't be aimed even though it looks like they can be. I am currently working on a fix for this, but I'm not sure if it can actually be done.
@PsalmZero Yes it's pretty easy, FunGt's High Range Tank Cannon (https://www.gta5-mods.com/vehicles/high-range-tank-cannon) increases the range of the tank cannon and State_of_Mind's Refined Weapons and Gunplay (https://www.gta5-mods.com/weapons/improved-gunplay-mod) increases the speed of the rockets. You can combine these mods with my mod if you wish.
@brightkung18 Enter the pilot seat not the gunner seat, that's what this mod is supposed to do. You can't control the helicopter while in the gunner seat.
@nicefries You should've made a backup then.
@PandaMate123 Have you tried installing any other RPF mods? Try installing BobJaneTMart 's Crime and Police Rebalance & Enhancement mod (https://www.gta5-mods.com/misc/rebalanced-authority) and if the game crashes with as well.
@medvekot For weapons.meta:
Find VEHICLE_WEAPON_SPACE_ROCKET and make sure <AimingInfo ref="NULL" /> and then add StaticReticulePosition to the weapon flags. Also do this for VEHICLE_WEAPON_PLANE_ROCKET
Then find VEHICLE_WEAPON_PLAYER_BUZZARD and make sure <AimingInfo ref="NULL" /> and add StaticReticulePosition and EnforceFiringAngularThreshold to the weapon flags.
For weaponvehiclesavage.meta make sure <AimingInfo ref="NULL" /> and add StaticReticulePosition and EnforceFiringAngularThreshold to the weapon flags.
For handling.meta find VEHICLE_WEAPON_TURRET_INSURGENT (there are to of them, make sure you do this for both even though one of them isn't meant to be armed) and make sure
<WeaponSeats content="int_array">
0
0
0
</WeaponSeats>
Also do this for VEHICLE_WEAPON_TURRET TECHNICAL.
For weaponturretvalkyrie.meta find VEHICLE_WEAPON_TURRET_VALKYRIE (DO NOT CHANGE VEHICLE_WEAPON_NOSE_TURRET_VALKYRIE) and make sure <Audio>AUDIO_ITEM_VALKYRIE_MINIGUN</Audio>. Even if this is for weapon sounds, not doing this this will cause the game to crash as sson the Valkyrie is spawned in due to reason unknown.
IMPORTANT: Make sure that <ReticuleHudPosition x="0.500000" y="0.500000" /> is applied for all of the above. It may already be like this, but sometimes it isn't.
@PandaMate123 Try putting in one file at a time. This way we'll know if it's just a certain file that's causing or if it's the whole mod.
@Tracey De Santa Make sure to enter the PILOT SEAT and then you will be able to control all the guns from there
@whitehot1 that's pretty simple, you just need to replace the vehicle models with a model that's already in the game, except I don't know where the models are located. I looked everywhere and couldn't find the vehicle models.
@PandaMate123 are you absolutely sure that you put the right files in to the right folders? Remember that handling.meta goes in to the heists folder, not the common folder...