Support for InfamousSabre's Pickups 0.5.stable
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12,080
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Remember InfamousSabre's Pickups mod? !!! NOW COMES WITH UNINSTALLATION OIV !!!
UNINSTALLATION WILL REVERT ALL YOUR weapon...().meta and pickups.meta BACK TO VANILLA. PLEASE MAKE A BACKUP BEFOREHAND IF YOU HAVE MODDED THEM.
Unfortunately his mod does not support the latest DLC weapons. As far as I know he's busy right now so I tried continuing his work.
FEATURING:
Updating 13 DLC weapons:
Customized 8 slots (rearranged, based on michelangelo777):
Or 4 slots (original of InfamousSabre):
And experimental adjustments to bullet speed (only the old ones in update\update.rpf\common\data\ai\weapons.meta, see in XLSX workbook)
CHANGELOG
0.5.stable (GTA V v1.58 The Contract)
0.4 (GTA V v1.57 Los Santos Tuners)
0.3
0.2
0.1.alpha
__________________________________________________
0. IMPORTANT
REQUIRED: Pickups 2.2 by InfamousSabre. My work only updates the new DLC weapons by overwriting his mod and WILL NOT WORK WITHOUT HIS MOD (AND BREAK YOUR GAME).
1. INSTALLATION
2. UNINSTALLATION
3. CREDITS
4. DISCLAIMER
Do not upload elsewhere. Do not used for commercial, financial, or personal gain.
You are free to improve upon mine so long as I and former authors are properly credited and original mod pages are linked.
Respect the work of former authors as well, as my work is based on theirs.
5. AUTHOR's FOOTNOTE
This is my first mod (if support update is considered one). But I'm all ears to your feedbacks :D.
I've also included an XLSX workbook in details of my work. I think it'd might anyhow benefit the community in general.
Known issues/To-dos (if time permits)
UNINSTALLATION WILL REVERT ALL YOUR weapon...().meta and pickups.meta BACK TO VANILLA. PLEASE MAKE A BACKUP BEFOREHAND IF YOU HAVE MODDED THEM.
Unfortunately his mod does not support the latest DLC weapons. As far as I know he's busy right now so I tried continuing his work.
FEATURING:
Updating 13 DLC weapons:
- Arena War DLC: Up-n-Atomizer, Unholy Hellbringer, Widowmaker
- The Diamond Casino Heist DLC: Ceramic Pistol, Navy Revolver, Hazardous Jerry Can
- The Cayo Perico Heist DLC: Military Rifle, Combat Shotgun, Perico Pistol
- The Contract DLC: Heavy Rifle, Stun Gun MP, Fertilizer Can, (*)Compact EMP Launcher
- (*): So I dug deeper and discovered the .ydr files of Compact EMP Launcher (w_lr_compactml.ydr & w_lr_compactml_hi.ydr) don't have "Bounds" like other weapons --> I guess it's the reason why its pickup model couldn't be drawn as an individual object. Unless the next dlc_patch is released or someone is generous enough to redo its .ydr, then it is what it is. I don't know how to, but am happy with the current state anyway.
Customized 8 slots (rearranged, based on michelangelo777):
- 0: Fist
- 1: Throwable
- 2: Submachine
- 3: Assault Rifle/Shotgun
- 4: Heavy Weapon
- 5: Sniper Rifle/Light Machine Gun/Miscellaneous
- 6: Handgun
- 7: Melee
Or 4 slots (original of InfamousSabre):
- 0: Fist
- 1: (Light) Handgun/Melee
- 2: (Heavy) Submachine/Assault Rifle/Shotgun/Heavy Weapon/Sniper Rifle/Light Machine Gun/Miscellaneous
- 3: Throwable
And experimental adjustments to bullet speed (only the old ones in update\update.rpf\common\data\ai\weapons.meta, see in XLSX workbook)
CHANGELOG
0.5.stable (GTA V v1.58 The Contract)
- Add 4 new DLC weapons
- Installation will automatically delete DamageEngine module
- Uninstallation that only touches necessary files, nothing more or less, will automatically delete Pickups.asi but keep Pickups.ini
0.4 (GTA V v1.57 Los Santos Tuners)
- Fix Double-action Revolver and Heavy Revolver Mk II do not have ammo
- Re-organize OIV package
0.3
- Rework the update.rpf/common/data/ai/weapons.meta from update 1.52. Preserving the properties of delayed hit (See video, sorry for my editting skill :P) from InfamousSabre's old version with updated realistic bullet speed (muzzle velocity), while changing the maximum capacity of ammo (see the XLSX workbook for more details). The damage, recoil & other parameters are preserved from vanilla. Fix the "Headshot not dead" when without DamageEngine.asi in Pickups v2.2 - if you want to use DamageEngine, manually replace the mentioned weapons.meta from my v0.2.
- Update slots.xml so that weapon positions attached on body are correspondent to the weapon wheel.
0.2
- Optional: pickups.xml and slots.xml with 4 slots such as InfamousSabre. (as a tribute to his work)
0.1.alpha
- Change the order of slots in slots.xml
- Rearrange weapons to its group in pickups.xml (was a mess in michelangelo777's file, I'd prefer this way :) thanks anyway pal)
- Change ammo type of Minigun so that it could have 600 bullets (originally 180 bullets drain out too fast)
- Change ammo type of Unholy Hellbringer, Widowmaker to have independent ammo (orginally use same ammo of Combat MG and Minigun)
__________________________________________________
0. IMPORTANT
REQUIRED: Pickups 2.2 by InfamousSabre. My work only updates the new DLC weapons by overwriting his mod and WILL NOT WORK WITHOUT HIS MOD (AND BREAK YOUR GAME).
1. INSTALLATION
- Automatic: use OpenIV to install the OIV package. Strongly recommend using 'mods' folder; will delete DamageEngine.asi and DamageEngine.ini
- Manual (If you wish to know in details which files I've altered): Extract the .oiv package as .zip, then copy & replace files correspondingly. I've organized every files such that your game suffered the least amount of change, to avoid mod conflicts.
- Optional 4 slots: copy & replace optional pickups.xml and slots.xml to root/Pickups
2. UNINSTALLATION
- Automatic: use OpenIV to install the OIV package. Strongly recommend using 'mods' folder; will delete Pickups.asi but keep Pickups.ini
- Manual: Extract the .oiv package as .zip, then copy & replace files correspondingly.
3. CREDITS
- InfamousSabre for Pickups https://www.gta5-mods.com/scripts/pickups (I have included his README together, but none of his original files)
- michelangelo777 for 7 Visible Weapons on Player https://www.gta5-mods.com/weapons/7-visible-weapons-player
- sjaak327 for Simple Trainer for GTA V (used in testing) https://www.gta5-mods.com/scripts/simple-trainer-for-gtav
- trembacz for diff-checker https://github.com/trembacz/diff-checker
- KR4N3N64 for OpenIV Package Manager https://gta5-mods.com/tools/openiv-package-manager
- RAGE Multiplayer wiki for the weapons icons and references https://wiki.rage.mp/index.php?title=Weapons
- GTA Wiki for references https://gta.fandom.com/wiki/Main_Page
4. DISCLAIMER
Do not upload elsewhere. Do not used for commercial, financial, or personal gain.
You are free to improve upon mine so long as I and former authors are properly credited and original mod pages are linked.
Respect the work of former authors as well, as my work is based on theirs.
5. AUTHOR's FOOTNOTE
This is my first mod (if support update is considered one). But I'm all ears to your feedbacks :D.
I've also included an XLSX workbook in details of my work. I think it'd might anyhow benefit the community in general.
Known issues/To-dos (if time permits)
- The pickups of Unholy Hellbringer, Widowmaker behaves very strangely: cannot pickup ammo. Changing the ammo type fixes it at the moment, but I'd like an easier solution.
- Some weapons could be more well-positioned at the attaching points.
- The effects for pickups similar to Stryfaar's Immersive Pickups (another great work btw)
首次上传时间: 2021年2月22日
最后更新时间: 2022年1月14日
最后下载: 9分钟前
78个评论
Remember InfamousSabre's Pickups mod? !!! NOW COMES WITH UNINSTALLATION OIV !!!
UNINSTALLATION WILL REVERT ALL YOUR weapon...().meta and pickups.meta BACK TO VANILLA. PLEASE MAKE A BACKUP BEFOREHAND IF YOU HAVE MODDED THEM.
Unfortunately his mod does not support the latest DLC weapons. As far as I know he's busy right now so I tried continuing his work.
FEATURING:
Updating 13 DLC weapons:
Customized 8 slots (rearranged, based on michelangelo777):
Or 4 slots (original of InfamousSabre):
And experimental adjustments to bullet speed (only the old ones in update\update.rpf\common\data\ai\weapons.meta, see in XLSX workbook)
CHANGELOG
0.5.stable (GTA V v1.58 The Contract)
0.4 (GTA V v1.57 Los Santos Tuners)
0.3
0.2
0.1.alpha
__________________________________________________
0. IMPORTANT
REQUIRED: Pickups 2.2 by InfamousSabre. My work only updates the new DLC weapons by overwriting his mod and WILL NOT WORK WITHOUT HIS MOD (AND BREAK YOUR GAME).
1. INSTALLATION
2. UNINSTALLATION
3. CREDITS
4. DISCLAIMER
Do not upload elsewhere. Do not used for commercial, financial, or personal gain.
You are free to improve upon mine so long as I and former authors are properly credited and original mod pages are linked.
Respect the work of former authors as well, as my work is based on theirs.
5. AUTHOR's FOOTNOTE
This is my first mod (if support update is considered one). But I'm all ears to your feedbacks :D.
I've also included an XLSX workbook in details of my work. I think it'd might anyhow benefit the community in general.
Known issues/To-dos (if time permits)
UNINSTALLATION WILL REVERT ALL YOUR weapon...().meta and pickups.meta BACK TO VANILLA. PLEASE MAKE A BACKUP BEFOREHAND IF YOU HAVE MODDED THEM.
Unfortunately his mod does not support the latest DLC weapons. As far as I know he's busy right now so I tried continuing his work.
FEATURING:
Updating 13 DLC weapons:
- Arena War DLC: Up-n-Atomizer, Unholy Hellbringer, Widowmaker
- The Diamond Casino Heist DLC: Ceramic Pistol, Navy Revolver, Hazardous Jerry Can
- The Cayo Perico Heist DLC: Military Rifle, Combat Shotgun, Perico Pistol
- The Contract DLC: Heavy Rifle, Stun Gun MP, Fertilizer Can, (*)Compact EMP Launcher
- (*): So I dug deeper and discovered the .ydr files of Compact EMP Launcher (w_lr_compactml.ydr & w_lr_compactml_hi.ydr) don't have "Bounds" like other weapons --> I guess it's the reason why its pickup model couldn't be drawn as an individual object. Unless the next dlc_patch is released or someone is generous enough to redo its .ydr, then it is what it is. I don't know how to, but am happy with the current state anyway.
Customized 8 slots (rearranged, based on michelangelo777):
- 0: Fist
- 1: Throwable
- 2: Submachine
- 3: Assault Rifle/Shotgun
- 4: Heavy Weapon
- 5: Sniper Rifle/Light Machine Gun/Miscellaneous
- 6: Handgun
- 7: Melee
Or 4 slots (original of InfamousSabre):
- 0: Fist
- 1: (Light) Handgun/Melee
- 2: (Heavy) Submachine/Assault Rifle/Shotgun/Heavy Weapon/Sniper Rifle/Light Machine Gun/Miscellaneous
- 3: Throwable
And experimental adjustments to bullet speed (only the old ones in update\update.rpf\common\data\ai\weapons.meta, see in XLSX workbook)
CHANGELOG
0.5.stable (GTA V v1.58 The Contract)
- Add 4 new DLC weapons
- Installation will automatically delete DamageEngine module
- Uninstallation that only touches necessary files, nothing more or less, will automatically delete Pickups.asi but keep Pickups.ini
0.4 (GTA V v1.57 Los Santos Tuners)
- Fix Double-action Revolver and Heavy Revolver Mk II do not have ammo
- Re-organize OIV package
0.3
- Rework the update.rpf/common/data/ai/weapons.meta from update 1.52. Preserving the properties of delayed hit (See video, sorry for my editting skill :P) from InfamousSabre's old version with updated realistic bullet speed (muzzle velocity), while changing the maximum capacity of ammo (see the XLSX workbook for more details). The damage, recoil & other parameters are preserved from vanilla. Fix the "Headshot not dead" when without DamageEngine.asi in Pickups v2.2 - if you want to use DamageEngine, manually replace the mentioned weapons.meta from my v0.2.
- Update slots.xml so that weapon positions attached on body are correspondent to the weapon wheel.
0.2
- Optional: pickups.xml and slots.xml with 4 slots such as InfamousSabre. (as a tribute to his work)
0.1.alpha
- Change the order of slots in slots.xml
- Rearrange weapons to its group in pickups.xml (was a mess in michelangelo777's file, I'd prefer this way :) thanks anyway pal)
- Change ammo type of Minigun so that it could have 600 bullets (originally 180 bullets drain out too fast)
- Change ammo type of Unholy Hellbringer, Widowmaker to have independent ammo (orginally use same ammo of Combat MG and Minigun)
__________________________________________________
0. IMPORTANT
REQUIRED: Pickups 2.2 by InfamousSabre. My work only updates the new DLC weapons by overwriting his mod and WILL NOT WORK WITHOUT HIS MOD (AND BREAK YOUR GAME).
1. INSTALLATION
- Automatic: use OpenIV to install the OIV package. Strongly recommend using 'mods' folder; will delete DamageEngine.asi and DamageEngine.ini
- Manual (If you wish to know in details which files I've altered): Extract the .oiv package as .zip, then copy & replace files correspondingly. I've organized every files such that your game suffered the least amount of change, to avoid mod conflicts.
- Optional 4 slots: copy & replace optional pickups.xml and slots.xml to root/Pickups
2. UNINSTALLATION
- Automatic: use OpenIV to install the OIV package. Strongly recommend using 'mods' folder; will delete Pickups.asi but keep Pickups.ini
- Manual: Extract the .oiv package as .zip, then copy & replace files correspondingly.
3. CREDITS
- InfamousSabre for Pickups https://www.gta5-mods.com/scripts/pickups (I have included his README together, but none of his original files)
- michelangelo777 for 7 Visible Weapons on Player https://www.gta5-mods.com/weapons/7-visible-weapons-player
- sjaak327 for Simple Trainer for GTA V (used in testing) https://www.gta5-mods.com/scripts/simple-trainer-for-gtav
- trembacz for diff-checker https://github.com/trembacz/diff-checker
- KR4N3N64 for OpenIV Package Manager https://gta5-mods.com/tools/openiv-package-manager
- RAGE Multiplayer wiki for the weapons icons and references https://wiki.rage.mp/index.php?title=Weapons
- GTA Wiki for references https://gta.fandom.com/wiki/Main_Page
4. DISCLAIMER
Do not upload elsewhere. Do not used for commercial, financial, or personal gain.
You are free to improve upon mine so long as I and former authors are properly credited and original mod pages are linked.
Respect the work of former authors as well, as my work is based on theirs.
5. AUTHOR's FOOTNOTE
This is my first mod (if support update is considered one). But I'm all ears to your feedbacks :D.
I've also included an XLSX workbook in details of my work. I think it'd might anyhow benefit the community in general.
Known issues/To-dos (if time permits)
- The pickups of Unholy Hellbringer, Widowmaker behaves very strangely: cannot pickup ammo. Changing the ammo type fixes it at the moment, but I'd like an easier solution.
- Some weapons could be more well-positioned at the attaching points.
- The effects for pickups similar to Stryfaar's Immersive Pickups (another great work btw)
首次上传时间: 2021年2月22日
最后更新时间: 2022年1月14日
最后下载: 9分钟前
@votrinhan88 i installed dtar afterwards, so that could be why
@VileMaverick I don't know what dtar is (haha), but glad I could help =)
@votrinhan88 well i just installed dtar and then installed your mod after, and it still happens
@VileMaverick I'm guessing dtar is an add-on weapon? In this case it is incompatible but if you let me know what it exactly is and what files are included, i can instruct you to make a compatibility patch
@votrinhan88 no it's not a weapon, it basically changes police ai to make them more realistic
@VileMaverick I still don't know what dtar is, so not much I could help... Really sorry dude. But the problem has to be related to its weapons.meta
@votrinhan88 https://www.gta5-mods.com/misc/police-pursuit-behaviour-improved
this isn't the version I'm using though, I'm using the one that they released in their discord a few days ago
@VileMaverick I went the extra mile and took a look at the latest DTAR build (from Discord). Supposedly, only Marksman Rifle should've been affected and the rest should've worked fine. I also tried install DTAR (with all required files) but it caused crashes to desktop. Sadly but there's not much I could do.
@votrinhan88 @votrinhan88 oh yeah, it crashed because you need to install heap adjuster and the recommended gameconfig
@votrinhan88 is there any tutorial video to customize your own weapon category? I want to make taser gun included to melee category, is this possible
@Opit_RM You go to Pickups\pickups.xml, look for Stun Gun and change the <Group></Group> tag it to the melee (7). Should look like this:
<Pickup>
<DisplayName>Stun Gun</DisplayName>
<WeaponAsset>WEAPON_STUNGUN</WeaponAsset>
<PickupAsset>PICKUP_WEAPON_STUNGUN</PickupAsset>
<WheelIcon>ICON_STUNGUN</WheelIcon>
<AmmoDisplayName>N/A</AmmoDisplayName>
<PickupSFX>HUD_CUSTOM_PICK_UP_PISTOL_MASTER</PickupSFX>
<AmmoPickupSFX>HUD_CUSTOM_PICK_UP_BULLETS_MASTER</AmmoPickupSFX>
<Offset x="0.0" y="0.0" z="0.0"/>
<Rotation x="0.0" y="0.0" z="0.0"/>
<Group>7</Group> (just changed from 6 to 7)
</Pickup>
is there a way to make it 6 slots
When I play and try to sitch a gun it just starts rapidly switching beetween guns pls help
Same as @Maxy2007, when I walk over a gun it will show the two weapons below my character rapidly switching and won't let me pick either of them up. Happened on both version 2.2 and this patch. Would I have to delete something in the main game files that involves the auto pickup from the base game?
@votrinhan88 you mentioned the <Item>REWARD_WEAPON_BULLPUPSHOTGUN</Item> etc in the .meta file but what is wrong with that / how would I change those to make the rapid switching stop happening
can i edit the pickups to make Mk2 weapons work fully like other weaopns . sucks to leave them out over other weapons
Mk 2 weapons have no ammo how to fix?
I think i used this a while back and it fixed it but i havnet done it since i reinsalled gtav bc i dont want em. https://www.gta5-mods.com/scripts/mk2-weapon-giver
@deceasedbrain You can make anything you want as long as you have photoshop and edit the pickups.xml
I want to make my own when i find the time (im not great with photoshop). Someone made a 5 slot template and gave a link for it in the comments i think a WHILE ago but i lost the template and have no idea where i found the orignal link.
https://www.youtube.com/watch?v=STMU3nGhA9U&ab_channel=InfamousSabre
@Kyldriis same problem with you,how make the rapid switching stop happening?? please update this mod