Shootdodge: The Sequel 1.4.2
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94
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2025年5月22日
I like Max Payne and Shootdodge's great mod. Unfortunately, it's outdated.
I have decided to revive it and added stuffs to make it better.
Showcase video above is from v0.9, new changes below, read till the end
Features:
- Bullet Meter HUD (texture by Dragononandon) acts as a limit to balance gameplay, forces you to think strategically
- Weapon drains bullet meter differently, Pistols drain slower compared to Rifle
- Bullet meter will be filled very slowly, but killing people will fill the time meter faster
- Sound effects implemented
- Better controller\gamepad support (read Usage below)
- Bullet meter HUD and Sound can be deactivated inside .ini config
- Config for changing time scale and dodging forces (in case the jump is too high for you, read incompatibility below)
- Character will stay prone on the floor in aiming mode on landing unless move keys are pressed
- Works with Dual Wield Reboot with some limitations
Installation and Usage:
Inside the rar there are 3 things: Shootdodge.dll, Shootdodge.ini and the Shootdodge folder.
Put all of them into /scripts folder, the usual for script mods, located in gta main folder
After installation, In-game you can shootdodge by pressing J. You can change the key in the .ini config with some other stuff. For controller, double-click Reload button to use it.
You can disable the HUD from the .ini config too
Requirement:
ScriptHookVDotNet3. I strongly recommend the Nightly Version
As long as your game can run SHVDN-nightly, it will be compatible.
If you like my work and have spare change, feel free to donate here 😁
Bugs:
- Mistakenly choosing melee weapons in the middle of diving will break animation
- Legs will get through the ground when landing on slopes or uneven ground. It looks weird but not important so I'll ignore this
- Faster fire rate (v1.3) doesn't affect the gun sounds, the gun still sounds like it shoots at slowed fire rate, but if you look at the bullet holes it shoots at normal speed
- Physics/ragdoll mods affect this mod, adjust forward/upward forces accordingly in the .ini config to prevent jumping too far/high
Slow-mo mods will conflict if activated simultaneously. SilverFinish's KillCam works but after Kill Cam-ing, the dodging will end too
Physics/ragdoll mods will affect this mod. The jump height & push forward force when diving are indeed affected, you need to adjust the forward & upward forces in the config to suit your game if you use one.
If you have errors/crashes, comment here or contact me on Discord.
Giving stupid rating without asking for help first is stupid move, will be reported
You need to be on 5mods Discord server to add me as a friend
Changelog:
1.4.2 - Fixed HUD still active on loading screen
1.4.1 - Added option to disable falling from high ground, suggested by cameroncoolage
1.4.0 - Added screen shakes when landing to show impact, suggested by bloolol
1.3.1 - Fixed crash on shvdn nigthly version above 115
Previous changelogs has been moved to GitHub
首次上传时间: 2024年5月16日
最后更新时间: 2025年3月07日
最后下载: 2小时前
80个评论
More mods by mbahdokek | jedijosh920:
I like Max Payne and Shootdodge's great mod. Unfortunately, it's outdated.
I have decided to revive it and added stuffs to make it better.
Showcase video above is from v0.9, new changes below, read till the end
Features:
- Bullet Meter HUD (texture by Dragononandon) acts as a limit to balance gameplay, forces you to think strategically
- Weapon drains bullet meter differently, Pistols drain slower compared to Rifle
- Bullet meter will be filled very slowly, but killing people will fill the time meter faster
- Sound effects implemented
- Better controller\gamepad support (read Usage below)
- Bullet meter HUD and Sound can be deactivated inside .ini config
- Config for changing time scale and dodging forces (in case the jump is too high for you, read incompatibility below)
- Character will stay prone on the floor in aiming mode on landing unless move keys are pressed
- Works with Dual Wield Reboot with some limitations
Installation and Usage:
Inside the rar there are 3 things: Shootdodge.dll, Shootdodge.ini and the Shootdodge folder.
Put all of them into /scripts folder, the usual for script mods, located in gta main folder
After installation, In-game you can shootdodge by pressing J. You can change the key in the .ini config with some other stuff. For controller, double-click Reload button to use it.
You can disable the HUD from the .ini config too
Requirement:
ScriptHookVDotNet3. I strongly recommend the Nightly Version
As long as your game can run SHVDN-nightly, it will be compatible.
If you like my work and have spare change, feel free to donate here 😁
Bugs:
- Mistakenly choosing melee weapons in the middle of diving will break animation
- Legs will get through the ground when landing on slopes or uneven ground. It looks weird but not important so I'll ignore this
- Faster fire rate (v1.3) doesn't affect the gun sounds, the gun still sounds like it shoots at slowed fire rate, but if you look at the bullet holes it shoots at normal speed
- Physics/ragdoll mods affect this mod, adjust forward/upward forces accordingly in the .ini config to prevent jumping too far/high
Slow-mo mods will conflict if activated simultaneously. SilverFinish's KillCam works but after Kill Cam-ing, the dodging will end too
Physics/ragdoll mods will affect this mod. The jump height & push forward force when diving are indeed affected, you need to adjust the forward & upward forces in the config to suit your game if you use one.
If you have errors/crashes, comment here or contact me on Discord.
Giving stupid rating without asking for help first is stupid move, will be reported
You need to be on 5mods Discord server to add me as a friend
Changelog:
1.4.2 - Fixed HUD still active on loading screen
1.4.1 - Added option to disable falling from high ground, suggested by cameroncoolage
1.4.0 - Added screen shakes when landing to show impact, suggested by bloolol
1.3.1 - Fixed crash on shvdn nigthly version above 115
Previous changelogs has been moved to GitHub
首次上传时间: 2024年5月16日
最后更新时间: 2025年3月07日
最后下载: 2小时前
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@jackflomes probably not work on version older than 3179, but if you can run shvdn nightly on that version then probably yes. GtaInside, i dont see why i want to publish it there, this site has been on top on google search. Plus, the original creator uploaded here too, this is sort of to respect his work
2024年9月24日 -
@mbahdokek If you're taking any suggestions, is there any way to jump off of edges with this? When I try jumping off, it ends the sequence and just ragdolls me in the air. Thanks!
2024年9月24日 -
@cameroncoolage You can still jump off edges if the height to the ground is not bone-breaking (from top of car, etc) but from high building it will ragdoll automatically, it's a feature to make it more challenging
2024年9月25日 -
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@mbahdokek One more thing, is it possible to add a setting in the ini to disable the rag dolling when jumping off of a higher place?
2024年9月27日 -
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Attention! My account got hacked on 4th Oct 2024, Dual Wield is compromised, the file got replaced by hacker. But, now it's safe, I've secured my acc. I advise to all of you in the future to pay attention to the file size, script mods rarely change drastically in terms of file size, the "hacked" dual wield grows from 9kb to 269kb. Also, pay attention to addition of files that wasn't there on the previous version (especially new dll). Contact me ASAP if you notice odd things, stay safe!
2024年10月04日 -
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@mbahdokek amazing mod but can you update the deadeye mod? to be like rdr2's deadeye and make it usable with any weapon?
2024年10月13日 -
what is the second mod when you get a nofication from the police scanner that says officer down suspect spotted and the location and the officer injury?
2025年3月07日 -
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@karlo_c99 This mod works for all weapons except the heavy weapons (RPG, minigun, etc)
2025年3月07日 -
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i got an issue where the character instantly hits the ground after activating (yes i did check the config.)
it did work once but a gta update broke it so idk2025年3月10日 -
@n3onwarrior56 There's a mod that conflicts with my mod, check your script mods, it's usually the one that set the game time scale (change how fast the game time elapse, hence why my slow motion doesnt trigger and character hits the ground). DM me on discord if you need further help, im on 5mods server, search my name and add me
2025年3月13日 -
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@mbahdokek, I have some scripts installed, can you tell which is making it not work if I list?
2025年4月24日
Attention!! For users who are updating or installing ScriptHookVDotNet.Nightly. Please do not update to ScriptHookVDotNet-v3.7.0-nightly.26 if you still want to use this mod, as this is incompatible with this mod for now. Update will be addressed but i still got to finish Dual Wield Reboot big update.