GK Survive 1.051
78
8
78
8
[Installation]
Put Everything in scripts folder and make sure you have scripthookdotnet3.dll in the root of your gta 5 directory
Before using this mod
This mods is disabling native weapon selection and replacing them with the mod inventory system. Similar with most Five-M inventory system but less intense because all running in client side instead of server side. but don't worry its not permanent as long as you have this mod, this feature is disabled for immersion purposes.
All information about this mod in the bottom sections
[Controls]
Customizable in the .inis file
CloseMenu = Back
This is everything related to the UI
LockPickMiniGameHitBox = Space
During lockpick Mini game to hit the red box
InventoryToggle = B
To Open inventory
OpenBodyCursorMode = G
Used for opening body cursor, for interactions etc
MenuSelect = R
To select interaction option
MenuSelect2 = Enter
To Select secondary interaction option if you can't press R for some reason (mostly with conflicted mod)
MenuCycleUp = Up
Controls of menu interaction selection using keyboard
MenuCycleDown = Down
Controls of menu interaction selection using keyboard
InspectFromCursorMode = R
When you hover to a NPCs or vehicle to open up interaction menu
RobbingGunPoint = R
Same thing except I put different Keybind just incase you want this to be in different key
[Unmapped keys] (Haven't yet configurable)
X = Controls your vehicle speed
[Requirements]
- ScriptHookVDotNet3.dll
Nightly Build is Recommended!
-------------------------------------------------------------------------------------------------------
[Features]
TL;DR
A gameplay overhaul across the GTA V universe, adding immersive activities with real consequences that make the game feel fresh again. Experience next-level survival immersion in the modern era with an NPC relationship and interaction system, a fully functional inventory grid for single player, a dynamic in-game menu replacer, and a crafting system that lets you create new items.
-------------------------------------------------------------------------------------------------------
-- NPC Behavior
-------------------------------------------------------------------------------------------------------
* Firing a weapon in a crowded area will guarantee a 4-star wanted level, depending on how many innocent NPCs are nearby. For example, during a gunfight with local gangs, those gang members are not considered innocent if they are involved in the combat.
Usually NPCs delay their reaction when you hold a weapon. In this mod, if you’re holding a firearm, they will immediately react—some will run and report you to the cops, while others who are armed will fight back right away.
* In active gun fight some NPCs might react by pretending to be dead, while others will run and call the cops. This works much like the native game, except here you’ll actually know who reported you - in the base game, wanted stars sometimes appear without anyone clearly calling the police, just people screaming.
* NPCs will now put their hands up immediately if you aim at them, with the added option to rob them. However, this may result in a negative relationship between you and those NPCs.
* You can have casual interactions with NPCs to add roleplay activity with the locals. Talking with them or having a chit chat will increase your relationship with them but not always guarantee, the guarantee 100% is always giving them money. It's like investment.
* You can ask NPCs to follow you or even fight for you, depending on your relationship level. Most NPCs won’t follow you unless you reach rank 4, though you can also rent them to fight on your behalf. (This will important later in the future updates)
-------------------------------------------------------------------------------------------------------
-- Cars / Other Vehicle Behavior
-------------------------------------------------------------------------------------------------------
* All Vehicle are now need physical hot wiring mini game to make it run, there are two ways either lock pick twice without breaking the vehicle. or using native in game break in to enter the vehicle. though you still need to do the mini game to starting up the vehicle.
* Added a hotkey to limit engine power, preventing random burnouts and giving you better control especially during taxi jobs.
* Hitting Pedestrian will guarantee 3 Stars and hitting other vehicle is 1 but this isn't often happen due to optimization on my end, I could be put live tracking but that alone is expensive since this mod alone covers lots of stuff. So for update time its like 1 second / 1 tick meaning if you fast enough to flee before the thing registered you won't get flagged. But still it's luck pretty much because the game also covers this but not that often either.
-------------------------------------------------------------------------------------------------------
-- Transaction, trading, Etc
-------------------------------------------------------------------------------------------------------
* Ability to trade with local vendors in grocery markets. This makes your inventory more valuable than ever, giving it real purpose within gameplay.
* Custom currency system. You can exchange this mod’s currency with the main story character currencies (Trevor, Franklin, or Michael). This ensures compatibility even if you’re using custom models or non-story characters. The system is bidirectional, but limited: you can only convert this mod’s currency into story money (useful for other mods that require standard game currencies). The default exchange rate is 100 : 1000. Meaning you can earn money with this mod as a role play purposes and buy things / items from other mods.
-------------------------------------------------------------------------------------------------------
-- Earn Money (Jobs)
-------------------------------------------------------------------------------------------------------
* Legal way : Become a online taxi driver (Uber like) With added 150+ drop off or pick up points to give you variety. This job is tuned very carefully to achieve fully immersion level where the passenger sometimes keeps talking and some its just silent (due to unknown voice id in their ped's data)
* Illegal Way : Become a Robber while this is not tied to any job more like a free will. You can still do this while you're doing a taxi driver while you rob the passenger.
-------------------------------------------------------------------------------------------------------
-- Needs System
-------------------------------------------------------------------------------------------------------
Right now, the system is limited to hunger and thirst, fully integrated into the inventory.
-------------------------------------------------------------------------------------------------------
-- Inventory Management & Crafting System
-------------------------------------------------------------------------------------------------------
This inventory system and crafting system is only limited to this mod but to cover it all, in total right now there are 15 necessary items like 1 pistol, 5 drinks, 5 foods, 1 lock pick, 3 crafting materials and 2 tools. In all fairness in base game there are not lots of interactive items :D besides vehicle and guns.
All items now are craftable, for now since this is mostly a introduction to the mod you can try to watch the video what crafting item you can choose. but mostly the lockpick ingredients in the image box
Put Everything in scripts folder and make sure you have scripthookdotnet3.dll in the root of your gta 5 directory
Before using this mod
This mods is disabling native weapon selection and replacing them with the mod inventory system. Similar with most Five-M inventory system but less intense because all running in client side instead of server side. but don't worry its not permanent as long as you have this mod, this feature is disabled for immersion purposes.
All information about this mod in the bottom sections
[Controls]
Customizable in the .inis file
CloseMenu = Back
This is everything related to the UI
LockPickMiniGameHitBox = Space
During lockpick Mini game to hit the red box
InventoryToggle = B
To Open inventory
OpenBodyCursorMode = G
Used for opening body cursor, for interactions etc
MenuSelect = R
To select interaction option
MenuSelect2 = Enter
To Select secondary interaction option if you can't press R for some reason (mostly with conflicted mod)
MenuCycleUp = Up
Controls of menu interaction selection using keyboard
MenuCycleDown = Down
Controls of menu interaction selection using keyboard
InspectFromCursorMode = R
When you hover to a NPCs or vehicle to open up interaction menu
RobbingGunPoint = R
Same thing except I put different Keybind just incase you want this to be in different key
[Unmapped keys] (Haven't yet configurable)
X = Controls your vehicle speed
[Requirements]
- ScriptHookVDotNet3.dll
Nightly Build is Recommended!
-------------------------------------------------------------------------------------------------------
[Features]
TL;DR
A gameplay overhaul across the GTA V universe, adding immersive activities with real consequences that make the game feel fresh again. Experience next-level survival immersion in the modern era with an NPC relationship and interaction system, a fully functional inventory grid for single player, a dynamic in-game menu replacer, and a crafting system that lets you create new items.
-------------------------------------------------------------------------------------------------------
-- NPC Behavior
-------------------------------------------------------------------------------------------------------
* Firing a weapon in a crowded area will guarantee a 4-star wanted level, depending on how many innocent NPCs are nearby. For example, during a gunfight with local gangs, those gang members are not considered innocent if they are involved in the combat.
Usually NPCs delay their reaction when you hold a weapon. In this mod, if you’re holding a firearm, they will immediately react—some will run and report you to the cops, while others who are armed will fight back right away.
* In active gun fight some NPCs might react by pretending to be dead, while others will run and call the cops. This works much like the native game, except here you’ll actually know who reported you - in the base game, wanted stars sometimes appear without anyone clearly calling the police, just people screaming.
* NPCs will now put their hands up immediately if you aim at them, with the added option to rob them. However, this may result in a negative relationship between you and those NPCs.
* You can have casual interactions with NPCs to add roleplay activity with the locals. Talking with them or having a chit chat will increase your relationship with them but not always guarantee, the guarantee 100% is always giving them money. It's like investment.
* You can ask NPCs to follow you or even fight for you, depending on your relationship level. Most NPCs won’t follow you unless you reach rank 4, though you can also rent them to fight on your behalf. (This will important later in the future updates)
-------------------------------------------------------------------------------------------------------
-- Cars / Other Vehicle Behavior
-------------------------------------------------------------------------------------------------------
* All Vehicle are now need physical hot wiring mini game to make it run, there are two ways either lock pick twice without breaking the vehicle. or using native in game break in to enter the vehicle. though you still need to do the mini game to starting up the vehicle.
* Added a hotkey to limit engine power, preventing random burnouts and giving you better control especially during taxi jobs.
* Hitting Pedestrian will guarantee 3 Stars and hitting other vehicle is 1 but this isn't often happen due to optimization on my end, I could be put live tracking but that alone is expensive since this mod alone covers lots of stuff. So for update time its like 1 second / 1 tick meaning if you fast enough to flee before the thing registered you won't get flagged. But still it's luck pretty much because the game also covers this but not that often either.
-------------------------------------------------------------------------------------------------------
-- Transaction, trading, Etc
-------------------------------------------------------------------------------------------------------
* Ability to trade with local vendors in grocery markets. This makes your inventory more valuable than ever, giving it real purpose within gameplay.
* Custom currency system. You can exchange this mod’s currency with the main story character currencies (Trevor, Franklin, or Michael). This ensures compatibility even if you’re using custom models or non-story characters. The system is bidirectional, but limited: you can only convert this mod’s currency into story money (useful for other mods that require standard game currencies). The default exchange rate is 100 : 1000. Meaning you can earn money with this mod as a role play purposes and buy things / items from other mods.
-------------------------------------------------------------------------------------------------------
-- Earn Money (Jobs)
-------------------------------------------------------------------------------------------------------
* Legal way : Become a online taxi driver (Uber like) With added 150+ drop off or pick up points to give you variety. This job is tuned very carefully to achieve fully immersion level where the passenger sometimes keeps talking and some its just silent (due to unknown voice id in their ped's data)
* Illegal Way : Become a Robber while this is not tied to any job more like a free will. You can still do this while you're doing a taxi driver while you rob the passenger.
-------------------------------------------------------------------------------------------------------
-- Needs System
-------------------------------------------------------------------------------------------------------
Right now, the system is limited to hunger and thirst, fully integrated into the inventory.
-------------------------------------------------------------------------------------------------------
-- Inventory Management & Crafting System
-------------------------------------------------------------------------------------------------------
This inventory system and crafting system is only limited to this mod but to cover it all, in total right now there are 15 necessary items like 1 pistol, 5 drinks, 5 foods, 1 lock pick, 3 crafting materials and 2 tools. In all fairness in base game there are not lots of interactive items :D besides vehicle and guns.
All items now are craftable, for now since this is mostly a introduction to the mod you can try to watch the video what crafting item you can choose. but mostly the lockpick ingredients in the image box
首次上传时间: 2天前
最后更新时间: 1天前
最后下载: 1小时前
2个评论
[Installation]
Put Everything in scripts folder and make sure you have scripthookdotnet3.dll in the root of your gta 5 directory
Before using this mod
This mods is disabling native weapon selection and replacing them with the mod inventory system. Similar with most Five-M inventory system but less intense because all running in client side instead of server side. but don't worry its not permanent as long as you have this mod, this feature is disabled for immersion purposes.
All information about this mod in the bottom sections
[Controls]
Customizable in the .inis file
CloseMenu = Back
This is everything related to the UI
LockPickMiniGameHitBox = Space
During lockpick Mini game to hit the red box
InventoryToggle = B
To Open inventory
OpenBodyCursorMode = G
Used for opening body cursor, for interactions etc
MenuSelect = R
To select interaction option
MenuSelect2 = Enter
To Select secondary interaction option if you can't press R for some reason (mostly with conflicted mod)
MenuCycleUp = Up
Controls of menu interaction selection using keyboard
MenuCycleDown = Down
Controls of menu interaction selection using keyboard
InspectFromCursorMode = R
When you hover to a NPCs or vehicle to open up interaction menu
RobbingGunPoint = R
Same thing except I put different Keybind just incase you want this to be in different key
[Unmapped keys] (Haven't yet configurable)
X = Controls your vehicle speed
[Requirements]
- ScriptHookVDotNet3.dll
Nightly Build is Recommended!
-------------------------------------------------------------------------------------------------------
[Features]
TL;DR
A gameplay overhaul across the GTA V universe, adding immersive activities with real consequences that make the game feel fresh again. Experience next-level survival immersion in the modern era with an NPC relationship and interaction system, a fully functional inventory grid for single player, a dynamic in-game menu replacer, and a crafting system that lets you create new items.
-------------------------------------------------------------------------------------------------------
-- NPC Behavior
-------------------------------------------------------------------------------------------------------
* Firing a weapon in a crowded area will guarantee a 4-star wanted level, depending on how many innocent NPCs are nearby. For example, during a gunfight with local gangs, those gang members are not considered innocent if they are involved in the combat.
Usually NPCs delay their reaction when you hold a weapon. In this mod, if you’re holding a firearm, they will immediately react—some will run and report you to the cops, while others who are armed will fight back right away.
* In active gun fight some NPCs might react by pretending to be dead, while others will run and call the cops. This works much like the native game, except here you’ll actually know who reported you - in the base game, wanted stars sometimes appear without anyone clearly calling the police, just people screaming.
* NPCs will now put their hands up immediately if you aim at them, with the added option to rob them. However, this may result in a negative relationship between you and those NPCs.
* You can have casual interactions with NPCs to add roleplay activity with the locals. Talking with them or having a chit chat will increase your relationship with them but not always guarantee, the guarantee 100% is always giving them money. It's like investment.
* You can ask NPCs to follow you or even fight for you, depending on your relationship level. Most NPCs won’t follow you unless you reach rank 4, though you can also rent them to fight on your behalf. (This will important later in the future updates)
-------------------------------------------------------------------------------------------------------
-- Cars / Other Vehicle Behavior
-------------------------------------------------------------------------------------------------------
* All Vehicle are now need physical hot wiring mini game to make it run, there are two ways either lock pick twice without breaking the vehicle. or using native in game break in to enter the vehicle. though you still need to do the mini game to starting up the vehicle.
* Added a hotkey to limit engine power, preventing random burnouts and giving you better control especially during taxi jobs.
* Hitting Pedestrian will guarantee 3 Stars and hitting other vehicle is 1 but this isn't often happen due to optimization on my end, I could be put live tracking but that alone is expensive since this mod alone covers lots of stuff. So for update time its like 1 second / 1 tick meaning if you fast enough to flee before the thing registered you won't get flagged. But still it's luck pretty much because the game also covers this but not that often either.
-------------------------------------------------------------------------------------------------------
-- Transaction, trading, Etc
-------------------------------------------------------------------------------------------------------
* Ability to trade with local vendors in grocery markets. This makes your inventory more valuable than ever, giving it real purpose within gameplay.
* Custom currency system. You can exchange this mod’s currency with the main story character currencies (Trevor, Franklin, or Michael). This ensures compatibility even if you’re using custom models or non-story characters. The system is bidirectional, but limited: you can only convert this mod’s currency into story money (useful for other mods that require standard game currencies). The default exchange rate is 100 : 1000. Meaning you can earn money with this mod as a role play purposes and buy things / items from other mods.
-------------------------------------------------------------------------------------------------------
-- Earn Money (Jobs)
-------------------------------------------------------------------------------------------------------
* Legal way : Become a online taxi driver (Uber like) With added 150+ drop off or pick up points to give you variety. This job is tuned very carefully to achieve fully immersion level where the passenger sometimes keeps talking and some its just silent (due to unknown voice id in their ped's data)
* Illegal Way : Become a Robber while this is not tied to any job more like a free will. You can still do this while you're doing a taxi driver while you rob the passenger.
-------------------------------------------------------------------------------------------------------
-- Needs System
-------------------------------------------------------------------------------------------------------
Right now, the system is limited to hunger and thirst, fully integrated into the inventory.
-------------------------------------------------------------------------------------------------------
-- Inventory Management & Crafting System
-------------------------------------------------------------------------------------------------------
This inventory system and crafting system is only limited to this mod but to cover it all, in total right now there are 15 necessary items like 1 pistol, 5 drinks, 5 foods, 1 lock pick, 3 crafting materials and 2 tools. In all fairness in base game there are not lots of interactive items :D besides vehicle and guns.
All items now are craftable, for now since this is mostly a introduction to the mod you can try to watch the video what crafting item you can choose. but mostly the lockpick ingredients in the image box
Put Everything in scripts folder and make sure you have scripthookdotnet3.dll in the root of your gta 5 directory
Before using this mod
This mods is disabling native weapon selection and replacing them with the mod inventory system. Similar with most Five-M inventory system but less intense because all running in client side instead of server side. but don't worry its not permanent as long as you have this mod, this feature is disabled for immersion purposes.
All information about this mod in the bottom sections
[Controls]
Customizable in the .inis file
CloseMenu = Back
This is everything related to the UI
LockPickMiniGameHitBox = Space
During lockpick Mini game to hit the red box
InventoryToggle = B
To Open inventory
OpenBodyCursorMode = G
Used for opening body cursor, for interactions etc
MenuSelect = R
To select interaction option
MenuSelect2 = Enter
To Select secondary interaction option if you can't press R for some reason (mostly with conflicted mod)
MenuCycleUp = Up
Controls of menu interaction selection using keyboard
MenuCycleDown = Down
Controls of menu interaction selection using keyboard
InspectFromCursorMode = R
When you hover to a NPCs or vehicle to open up interaction menu
RobbingGunPoint = R
Same thing except I put different Keybind just incase you want this to be in different key
[Unmapped keys] (Haven't yet configurable)
X = Controls your vehicle speed
[Requirements]
- ScriptHookVDotNet3.dll
Nightly Build is Recommended!
-------------------------------------------------------------------------------------------------------
[Features]
TL;DR
A gameplay overhaul across the GTA V universe, adding immersive activities with real consequences that make the game feel fresh again. Experience next-level survival immersion in the modern era with an NPC relationship and interaction system, a fully functional inventory grid for single player, a dynamic in-game menu replacer, and a crafting system that lets you create new items.
-------------------------------------------------------------------------------------------------------
-- NPC Behavior
-------------------------------------------------------------------------------------------------------
* Firing a weapon in a crowded area will guarantee a 4-star wanted level, depending on how many innocent NPCs are nearby. For example, during a gunfight with local gangs, those gang members are not considered innocent if they are involved in the combat.
Usually NPCs delay their reaction when you hold a weapon. In this mod, if you’re holding a firearm, they will immediately react—some will run and report you to the cops, while others who are armed will fight back right away.
* In active gun fight some NPCs might react by pretending to be dead, while others will run and call the cops. This works much like the native game, except here you’ll actually know who reported you - in the base game, wanted stars sometimes appear without anyone clearly calling the police, just people screaming.
* NPCs will now put their hands up immediately if you aim at them, with the added option to rob them. However, this may result in a negative relationship between you and those NPCs.
* You can have casual interactions with NPCs to add roleplay activity with the locals. Talking with them or having a chit chat will increase your relationship with them but not always guarantee, the guarantee 100% is always giving them money. It's like investment.
* You can ask NPCs to follow you or even fight for you, depending on your relationship level. Most NPCs won’t follow you unless you reach rank 4, though you can also rent them to fight on your behalf. (This will important later in the future updates)
-------------------------------------------------------------------------------------------------------
-- Cars / Other Vehicle Behavior
-------------------------------------------------------------------------------------------------------
* All Vehicle are now need physical hot wiring mini game to make it run, there are two ways either lock pick twice without breaking the vehicle. or using native in game break in to enter the vehicle. though you still need to do the mini game to starting up the vehicle.
* Added a hotkey to limit engine power, preventing random burnouts and giving you better control especially during taxi jobs.
* Hitting Pedestrian will guarantee 3 Stars and hitting other vehicle is 1 but this isn't often happen due to optimization on my end, I could be put live tracking but that alone is expensive since this mod alone covers lots of stuff. So for update time its like 1 second / 1 tick meaning if you fast enough to flee before the thing registered you won't get flagged. But still it's luck pretty much because the game also covers this but not that often either.
-------------------------------------------------------------------------------------------------------
-- Transaction, trading, Etc
-------------------------------------------------------------------------------------------------------
* Ability to trade with local vendors in grocery markets. This makes your inventory more valuable than ever, giving it real purpose within gameplay.
* Custom currency system. You can exchange this mod’s currency with the main story character currencies (Trevor, Franklin, or Michael). This ensures compatibility even if you’re using custom models or non-story characters. The system is bidirectional, but limited: you can only convert this mod’s currency into story money (useful for other mods that require standard game currencies). The default exchange rate is 100 : 1000. Meaning you can earn money with this mod as a role play purposes and buy things / items from other mods.
-------------------------------------------------------------------------------------------------------
-- Earn Money (Jobs)
-------------------------------------------------------------------------------------------------------
* Legal way : Become a online taxi driver (Uber like) With added 150+ drop off or pick up points to give you variety. This job is tuned very carefully to achieve fully immersion level where the passenger sometimes keeps talking and some its just silent (due to unknown voice id in their ped's data)
* Illegal Way : Become a Robber while this is not tied to any job more like a free will. You can still do this while you're doing a taxi driver while you rob the passenger.
-------------------------------------------------------------------------------------------------------
-- Needs System
-------------------------------------------------------------------------------------------------------
Right now, the system is limited to hunger and thirst, fully integrated into the inventory.
-------------------------------------------------------------------------------------------------------
-- Inventory Management & Crafting System
-------------------------------------------------------------------------------------------------------
This inventory system and crafting system is only limited to this mod but to cover it all, in total right now there are 15 necessary items like 1 pistol, 5 drinks, 5 foods, 1 lock pick, 3 crafting materials and 2 tools. In all fairness in base game there are not lots of interactive items :D besides vehicle and guns.
All items now are craftable, for now since this is mostly a introduction to the mod you can try to watch the video what crafting item you can choose. but mostly the lockpick ingredients in the image box
首次上传时间: 2天前
最后更新时间: 1天前
最后下载: 1小时前
Let me know if you guys having a problem with this mod. I'm curious because i really want to extend it more :D
NICE!!!