2,846
86
2,846
86
Simple script that allows vehicle lights to stay on no matter the weather or time of day. Also allows high beams during the day.
Requested by Remix
Requirements
ScripthookV
ScripthookV.NET
Installation
Extract the scripts folder to your Grand Theft Auto V installation folder.
How To:
Hold the headlight button (H key on keyboard, D-pad Right on gamepad) for a few seconds to toggle between Always On and Normal lights.
The control can be edited in the .cs file.
Requested by Remix
Requirements
ScripthookV
ScripthookV.NET
Installation
Extract the scripts folder to your Grand Theft Auto V installation folder.
How To:
Hold the headlight button (H key on keyboard, D-pad Right on gamepad) for a few seconds to toggle between Always On and Normal lights.
The control can be edited in the .cs file.
首次上传时间: 2017年1月09日
最后更新时间: 2017年1月09日
最后下载: 36分钟前
61个评论
More mods by stillhere:
Simple script that allows vehicle lights to stay on no matter the weather or time of day. Also allows high beams during the day.
Requested by Remix
Requirements
ScripthookV
ScripthookV.NET
Installation
Extract the scripts folder to your Grand Theft Auto V installation folder.
How To:
Hold the headlight button (H key on keyboard, D-pad Right on gamepad) for a few seconds to toggle between Always On and Normal lights.
The control can be edited in the .cs file.
Requested by Remix
Requirements
ScripthookV
ScripthookV.NET
Installation
Extract the scripts folder to your Grand Theft Auto V installation folder.
How To:
Hold the headlight button (H key on keyboard, D-pad Right on gamepad) for a few seconds to toggle between Always On and Normal lights.
The control can be edited in the .cs file.
首次上传时间: 2017年1月09日
最后更新时间: 2017年1月09日
最后下载: 36分钟前
@stillhere
Perhaps there is a way to work it so far + when the press and hold h or more -> changing light on the short but does not turn off when the key is released? Then we will gain a brief light, and at the time of switching the lights way switch changes to normal or high beam back and turned off the lights.
Then we have combined two ways of old and new versions of modification + strange but can switch between off, long and short: P
@Remix but I don't understand why put in this work, when you can already toggle between the two modes in the original release.
Does this mod still work if I use a mod to turn off the electricity in the whole city? (simple zombies mod)
@brawndon I'm not sure, good question..
@stillhere you can turn on the lights already so why ? And @brawndon nope everything goes off
how to change the button?
i dont understand what to do in .cs file :/
i want to change on "E", because when u're in a cabriolet, the roof retracts!
@Le1T change this:
GTA.Control lightControl = GTA.Control.VehicleHeadlight;
to this:
GTA.Control lightControl = GTA.Control.VehicleHorn;
thx
@stillhere Can u update with feature that even if u step out of vehicle high beam lights are still ON alongwith engine. There is a Mod for engine always On but no High beam assist there.
@Sh3nZeR When you toggle Always Lights On in a vehicle and get out, only the normal lights stay on right? I can give it a try.
@stillhere Yeah. I wanted Full beam option when u step out of vehicle with engine start as well
@stillhere
Can you ask for a feature like modification in the update?
Brake Lights v1.1 by @Skorpro ?
It's about lighting up the stop lights while the vehicle is stopped, in my opinion it adds realism :) But it would be cool to use your fixed lights + stop light simultaneously without having to use 2 separate modifications.
In the .ini configuration file you could give a choice whether someone wants to light the stop enable or disable :)
@Remix Yeah I already wrote that function for myself long ago in a separate unreleased script, I can just copy it over to this mod. Hm, is there a reason you always seem to want to minimize the amount of mods you use? xD
@stillhere
Thank you, I will be waiting for the update in that case;) You are great! : D
+ Minimize modification by me:
1. The less modifications, the less you have to keep them on your computer.
2. Although modifications do not have a lot of weight, it takes a lot of time to load a large number of mods from scratch, while minimizing the time it takes.
3. The fewer modifications you make, the better the chance of a more stable game and the absence of random crashes and conflicts.
4. The more things and functions that are divided into different modifications, the more you need to track the update of different files, etc.
5. If you see any signs of problems with the game better to have eg 10 files from the modification to the check in the catching wine instead of eg 20 :)
This is my opinion :) Regards
@Remix I see, well I have 51 scripts running in my game and there doesn't seem to be any problems, fortunately xD
Are you using this release of the script, or are you using the version I sent to you earlier?
@stillhere
I currently use the latest version of this site labeled 1.0. The weight of the script is 4kb.
@stillhere Great mod, but i modified it a little (for my personal use), 'cause i like head lights to be off when you start the engine, so you have to turn them on manually.
Really GREAT mod. I have a question: is it possible to make green icon on dashboard light up with Your mod low beam lights?
If i crash my car and light is broke so the light still always on?
@brawndon It will light up the light on the dash if you turn on this in the night, but the car lamps will not light up nor emit a light beam, tried with menyoo lights out