AirForce Intercept When Wanted w/ SixStar Support! 1.5
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4,575
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If you guys ever played & loved "Jet Intercept When Wanted" mod, Or the recent release of "Helicopter Intercept When Wanted", then buckle your seat belts for this one. For they have full fledged joined the AirForce Military. Now under a single roof, they'll be managed by the military & comes with few delightful configurations at users pleasure.
This Mod will also serve as base compliment to upcoming release of "Army At SixStars" mod, Airforce division, giving players action packed & heart-racing moments they'll hopefully never forget.
"Custom Wanted & AirForce Traffic" New Features:
The "Heli Intercept When Wanted" mod, for many who have tested it, will now be merged with the Airforce dispatch mod, thereby consolidating both mods into one (Jets & Heli's).
Four New AirTraffic Scenario's Are Available For Player Use (Jets, Heli's, including Coast Guard & Planes).
All original features from "Jet Intercept When Wanted" & "Heli Intercept When Wanted" Is included, as well as overall stability improvements & removal of any left over bugs, from those original scripts.
Can support up to 5 simultaneous Jets/Gunner Planes & UAV Drones, & of course any custom DLC types of your choice, that's recognized as plane. Now Ai pilots can have a Co-pilot with them, for any 2 seat Jets being used in pursuit. Both the Pilot & Co-pilots are now configurable in the ini settings.
Added SixStar support & compatibility for the upcoming "Army At SixStars" mod, which will be mostly directed for the US Airforce division.
Added New Real-time UI Airforce dispatch response, so players can get an idea of whats coming there way!
The "Custom Wanted Level" configuring, still remains from 3 to 5 stars, with SixStar support for ArmyAtSixStar Mod.
For the Heli Section, custom Ped add-ons will be supported. Currently defaulted to US Airforce division, with "SMY MARINES" taking charge. Users can change this to any of there liking using PedHash entry values.
Up to 8 Peds will be supported for Helicopter mounting, given the selected choice of Heli vehicle has the 8-seat capacity. Peds are tasked & directed to shoot on site, with variety of weapons, so don't think they'll just look pretty & clueless while flying high.
The Coast Guard Has Now Joined With The AirForce Division, dealing with all matters related to the coast, ocean & Submarine warfare! DLC add-ons is also supported & up to 8 Peds can be mounted, if Heli supports it.
A New General Plane Traffic Section Added: This is just for general Air Traffic scenario, where planes of your choice can spawn by arriving & taking off randomly to any of the 2 airports of Los Santos.
Requirements:
ScriptHookVDotNet 3.6
.NET Runtime 4.8
Recommended Complimentary Mod:
Army At SixStars Mod
https://www.gta5-mods.com/scripts/army-at-sixstars-dispatch
Recommended Enhancements:
Air condensation on wings
https://www.gta5-mods.com/scripts/air-condensation-on-wings
Aircraft Flares and Chaff Countermeasures
https://www.gta5-mods.com/scripts/aircraft-flares-countermeasures
Installation:
Drop all files into your GTA5 scripts folder.
Change log:
v1.0 -
Official Release!
v1.1 -
> Added Option for mounting a Co-pilot for Ai ped pilot as a second seater. Both Pilot & Co-pilot Ped models are now configurable via ini setting file.
> Introduced The "Coast Guard Heli" Unit into the AirForce Division. Will be responsible for all things maritime related throughout ocean of San Andreas. Furthermore can also support up to 8 mounted Peds for their Heli, DLC add-on or vanilla. Follows the same Wanted Scheme as the Heli Wanted.
> Lastly Some Minor Additional Improvements Made.
v1.2 -
> Added ability for pilot's to engage in vehicle Ejection, upon any serious damage to their jet planes, alongside their Co-pilot. Although Parachute prop has been supplied, it is still yet observed in action, so more future testing maybe needed.
> Added Max Count capacity support for up to 8 Jets or Heli's to be able to spawn without issue, though the maximum 5 model random selection entry still remains, otherwise it could cause your game to crash if you go over. As always make sure your PC can handle this extra computing demand.
> Defaulted Coast Guard Heli's to spawn with "inBoatOnly" option, though they will stay remain in pursuit even after player leaves their boat, for they have been given authority over Water/Maritime related matters for engagement, which includes being in a Sub, underwater, swimming & etc. & will not cross over to land, except for the beach coast.
> Located & corrected some left-over minor & persistent errors that occasionally came up after long period gameplay, as a result of additional coding added. Now the Mod is made more robust & future-proof than ever!
v1.3 -
> Corrected the unresponsive Coast Guard Section, for the inBoatOnly parameter.
> Added a few more property conditions for spawning Coast Guard in the water, which wasn't really responsive from the last update.
> Private planes from the 'General Plane Traffic' section, can now be seen in the private plane parking lots, when visiting LSIA. As well as playing out there scripted Ai pilot controlled Arrival & Take-off scenario's.
v1.4 -
> Corrected a mistake made with the "Coast Guard" division, causing it to respond to Wanted Players entering any vehicle, instead of specific water-based vehicles, which eventually caused it to appear inland.
> Now added support for configurable WeaponHashes, (using the weapon name model, not values) on Heli & Coast Guard Peds. Now users are able to customize their choice of weapons they want for each mounted Ped, this includes giving them an RPG:), all except for the driver pilot obviously.
> Added the ability for Heli Pilots to perform "Emergency Landings", if & when their Heli vehicle sustains considerable damage, forcing all mounted Peds to disembark & continue their mission in pursuit of wanted Player suspect, on foot.
> Provided Jet pilots with a better parachute deployment script, upon there Ejection from a damaged Jet, although this remains to be tested for thorough conclusive proof.
v1.5 -
> Added a "Ped Model Name" input into the settings config ini file, for conveniently choosing your Peds model by name. Pedhash value input is no longer to be used. Note, When selecting a custom dlc add-on Ped you've created, it is advised not to make them a Heli driver, if you ever run into issues where the Heli keeps turning away upon arriving, until you can properly configure there Relationship status from their Ped.meta file, which is to be under a "cop" group.
Moreover, when specifically adding custom dlc add-on Peds, please mark them inside a quotation ".......", like this, PedName="navyseals", for all other original game model Peds like the SMM or SMY you don't need to use that. Write them normally using lower-case letters & avoid Capital letters.
> Added the ability to Turn off UI notification, by setting it to either "true" or "false". It comes Pre-Defaulted to "true".
-Comes with Read-me instruction.
Please No re-uploading, modification or selling of this mod is permitted without full informed consent & permission.
Enjoy!
This Mod will also serve as base compliment to upcoming release of "Army At SixStars" mod, Airforce division, giving players action packed & heart-racing moments they'll hopefully never forget.
"Custom Wanted & AirForce Traffic" New Features:
The "Heli Intercept When Wanted" mod, for many who have tested it, will now be merged with the Airforce dispatch mod, thereby consolidating both mods into one (Jets & Heli's).
Four New AirTraffic Scenario's Are Available For Player Use (Jets, Heli's, including Coast Guard & Planes).
All original features from "Jet Intercept When Wanted" & "Heli Intercept When Wanted" Is included, as well as overall stability improvements & removal of any left over bugs, from those original scripts.
Can support up to 5 simultaneous Jets/Gunner Planes & UAV Drones, & of course any custom DLC types of your choice, that's recognized as plane. Now Ai pilots can have a Co-pilot with them, for any 2 seat Jets being used in pursuit. Both the Pilot & Co-pilots are now configurable in the ini settings.
Added SixStar support & compatibility for the upcoming "Army At SixStars" mod, which will be mostly directed for the US Airforce division.
Added New Real-time UI Airforce dispatch response, so players can get an idea of whats coming there way!
The "Custom Wanted Level" configuring, still remains from 3 to 5 stars, with SixStar support for ArmyAtSixStar Mod.
For the Heli Section, custom Ped add-ons will be supported. Currently defaulted to US Airforce division, with "SMY MARINES" taking charge. Users can change this to any of there liking using PedHash entry values.
Up to 8 Peds will be supported for Helicopter mounting, given the selected choice of Heli vehicle has the 8-seat capacity. Peds are tasked & directed to shoot on site, with variety of weapons, so don't think they'll just look pretty & clueless while flying high.
The Coast Guard Has Now Joined With The AirForce Division, dealing with all matters related to the coast, ocean & Submarine warfare! DLC add-ons is also supported & up to 8 Peds can be mounted, if Heli supports it.
A New General Plane Traffic Section Added: This is just for general Air Traffic scenario, where planes of your choice can spawn by arriving & taking off randomly to any of the 2 airports of Los Santos.
Requirements:
ScriptHookVDotNet 3.6
.NET Runtime 4.8
Recommended Complimentary Mod:
Army At SixStars Mod
https://www.gta5-mods.com/scripts/army-at-sixstars-dispatch
Recommended Enhancements:
Air condensation on wings
https://www.gta5-mods.com/scripts/air-condensation-on-wings
Aircraft Flares and Chaff Countermeasures
https://www.gta5-mods.com/scripts/aircraft-flares-countermeasures
Installation:
Drop all files into your GTA5 scripts folder.
Change log:
v1.0 -
Official Release!
v1.1 -
> Added Option for mounting a Co-pilot for Ai ped pilot as a second seater. Both Pilot & Co-pilot Ped models are now configurable via ini setting file.
> Introduced The "Coast Guard Heli" Unit into the AirForce Division. Will be responsible for all things maritime related throughout ocean of San Andreas. Furthermore can also support up to 8 mounted Peds for their Heli, DLC add-on or vanilla. Follows the same Wanted Scheme as the Heli Wanted.
> Lastly Some Minor Additional Improvements Made.
v1.2 -
> Added ability for pilot's to engage in vehicle Ejection, upon any serious damage to their jet planes, alongside their Co-pilot. Although Parachute prop has been supplied, it is still yet observed in action, so more future testing maybe needed.
> Added Max Count capacity support for up to 8 Jets or Heli's to be able to spawn without issue, though the maximum 5 model random selection entry still remains, otherwise it could cause your game to crash if you go over. As always make sure your PC can handle this extra computing demand.
> Defaulted Coast Guard Heli's to spawn with "inBoatOnly" option, though they will stay remain in pursuit even after player leaves their boat, for they have been given authority over Water/Maritime related matters for engagement, which includes being in a Sub, underwater, swimming & etc. & will not cross over to land, except for the beach coast.
> Located & corrected some left-over minor & persistent errors that occasionally came up after long period gameplay, as a result of additional coding added. Now the Mod is made more robust & future-proof than ever!
v1.3 -
> Corrected the unresponsive Coast Guard Section, for the inBoatOnly parameter.
> Added a few more property conditions for spawning Coast Guard in the water, which wasn't really responsive from the last update.
> Private planes from the 'General Plane Traffic' section, can now be seen in the private plane parking lots, when visiting LSIA. As well as playing out there scripted Ai pilot controlled Arrival & Take-off scenario's.
v1.4 -
> Corrected a mistake made with the "Coast Guard" division, causing it to respond to Wanted Players entering any vehicle, instead of specific water-based vehicles, which eventually caused it to appear inland.
> Now added support for configurable WeaponHashes, (using the weapon name model, not values) on Heli & Coast Guard Peds. Now users are able to customize their choice of weapons they want for each mounted Ped, this includes giving them an RPG:), all except for the driver pilot obviously.
> Added the ability for Heli Pilots to perform "Emergency Landings", if & when their Heli vehicle sustains considerable damage, forcing all mounted Peds to disembark & continue their mission in pursuit of wanted Player suspect, on foot.
> Provided Jet pilots with a better parachute deployment script, upon there Ejection from a damaged Jet, although this remains to be tested for thorough conclusive proof.
v1.5 -
> Added a "Ped Model Name" input into the settings config ini file, for conveniently choosing your Peds model by name. Pedhash value input is no longer to be used. Note, When selecting a custom dlc add-on Ped you've created, it is advised not to make them a Heli driver, if you ever run into issues where the Heli keeps turning away upon arriving, until you can properly configure there Relationship status from their Ped.meta file, which is to be under a "cop" group.
Moreover, when specifically adding custom dlc add-on Peds, please mark them inside a quotation ".......", like this, PedName="navyseals", for all other original game model Peds like the SMM or SMY you don't need to use that. Write them normally using lower-case letters & avoid Capital letters.
> Added the ability to Turn off UI notification, by setting it to either "true" or "false". It comes Pre-Defaulted to "true".
-Comes with Read-me instruction.
Please No re-uploading, modification or selling of this mod is permitted without full informed consent & permission.
Enjoy!
首次上传时间: 2023年6月09日
最后更新时间: 2023年6月30日
最后下载: 5小时前
143个评论
More mods by nj5050 & iLike2Teabag:
If you guys ever played & loved "Jet Intercept When Wanted" mod, Or the recent release of "Helicopter Intercept When Wanted", then buckle your seat belts for this one. For they have full fledged joined the AirForce Military. Now under a single roof, they'll be managed by the military & comes with few delightful configurations at users pleasure.
This Mod will also serve as base compliment to upcoming release of "Army At SixStars" mod, Airforce division, giving players action packed & heart-racing moments they'll hopefully never forget.
"Custom Wanted & AirForce Traffic" New Features:
The "Heli Intercept When Wanted" mod, for many who have tested it, will now be merged with the Airforce dispatch mod, thereby consolidating both mods into one (Jets & Heli's).
Four New AirTraffic Scenario's Are Available For Player Use (Jets, Heli's, including Coast Guard & Planes).
All original features from "Jet Intercept When Wanted" & "Heli Intercept When Wanted" Is included, as well as overall stability improvements & removal of any left over bugs, from those original scripts.
Can support up to 5 simultaneous Jets/Gunner Planes & UAV Drones, & of course any custom DLC types of your choice, that's recognized as plane. Now Ai pilots can have a Co-pilot with them, for any 2 seat Jets being used in pursuit. Both the Pilot & Co-pilots are now configurable in the ini settings.
Added SixStar support & compatibility for the upcoming "Army At SixStars" mod, which will be mostly directed for the US Airforce division.
Added New Real-time UI Airforce dispatch response, so players can get an idea of whats coming there way!
The "Custom Wanted Level" configuring, still remains from 3 to 5 stars, with SixStar support for ArmyAtSixStar Mod.
For the Heli Section, custom Ped add-ons will be supported. Currently defaulted to US Airforce division, with "SMY MARINES" taking charge. Users can change this to any of there liking using PedHash entry values.
Up to 8 Peds will be supported for Helicopter mounting, given the selected choice of Heli vehicle has the 8-seat capacity. Peds are tasked & directed to shoot on site, with variety of weapons, so don't think they'll just look pretty & clueless while flying high.
The Coast Guard Has Now Joined With The AirForce Division, dealing with all matters related to the coast, ocean & Submarine warfare! DLC add-ons is also supported & up to 8 Peds can be mounted, if Heli supports it.
A New General Plane Traffic Section Added: This is just for general Air Traffic scenario, where planes of your choice can spawn by arriving & taking off randomly to any of the 2 airports of Los Santos.
Requirements:
ScriptHookVDotNet 3.6
.NET Runtime 4.8
Recommended Complimentary Mod:
Army At SixStars Mod
https://www.gta5-mods.com/scripts/army-at-sixstars-dispatch
Recommended Enhancements:
Air condensation on wings
https://www.gta5-mods.com/scripts/air-condensation-on-wings
Aircraft Flares and Chaff Countermeasures
https://www.gta5-mods.com/scripts/aircraft-flares-countermeasures
Installation:
Drop all files into your GTA5 scripts folder.
Change log:
v1.0 -
Official Release!
v1.1 -
> Added Option for mounting a Co-pilot for Ai ped pilot as a second seater. Both Pilot & Co-pilot Ped models are now configurable via ini setting file.
> Introduced The "Coast Guard Heli" Unit into the AirForce Division. Will be responsible for all things maritime related throughout ocean of San Andreas. Furthermore can also support up to 8 mounted Peds for their Heli, DLC add-on or vanilla. Follows the same Wanted Scheme as the Heli Wanted.
> Lastly Some Minor Additional Improvements Made.
v1.2 -
> Added ability for pilot's to engage in vehicle Ejection, upon any serious damage to their jet planes, alongside their Co-pilot. Although Parachute prop has been supplied, it is still yet observed in action, so more future testing maybe needed.
> Added Max Count capacity support for up to 8 Jets or Heli's to be able to spawn without issue, though the maximum 5 model random selection entry still remains, otherwise it could cause your game to crash if you go over. As always make sure your PC can handle this extra computing demand.
> Defaulted Coast Guard Heli's to spawn with "inBoatOnly" option, though they will stay remain in pursuit even after player leaves their boat, for they have been given authority over Water/Maritime related matters for engagement, which includes being in a Sub, underwater, swimming & etc. & will not cross over to land, except for the beach coast.
> Located & corrected some left-over minor & persistent errors that occasionally came up after long period gameplay, as a result of additional coding added. Now the Mod is made more robust & future-proof than ever!
v1.3 -
> Corrected the unresponsive Coast Guard Section, for the inBoatOnly parameter.
> Added a few more property conditions for spawning Coast Guard in the water, which wasn't really responsive from the last update.
> Private planes from the 'General Plane Traffic' section, can now be seen in the private plane parking lots, when visiting LSIA. As well as playing out there scripted Ai pilot controlled Arrival & Take-off scenario's.
v1.4 -
> Corrected a mistake made with the "Coast Guard" division, causing it to respond to Wanted Players entering any vehicle, instead of specific water-based vehicles, which eventually caused it to appear inland.
> Now added support for configurable WeaponHashes, (using the weapon name model, not values) on Heli & Coast Guard Peds. Now users are able to customize their choice of weapons they want for each mounted Ped, this includes giving them an RPG:), all except for the driver pilot obviously.
> Added the ability for Heli Pilots to perform "Emergency Landings", if & when their Heli vehicle sustains considerable damage, forcing all mounted Peds to disembark & continue their mission in pursuit of wanted Player suspect, on foot.
> Provided Jet pilots with a better parachute deployment script, upon there Ejection from a damaged Jet, although this remains to be tested for thorough conclusive proof.
v1.5 -
> Added a "Ped Model Name" input into the settings config ini file, for conveniently choosing your Peds model by name. Pedhash value input is no longer to be used. Note, When selecting a custom dlc add-on Ped you've created, it is advised not to make them a Heli driver, if you ever run into issues where the Heli keeps turning away upon arriving, until you can properly configure there Relationship status from their Ped.meta file, which is to be under a "cop" group.
Moreover, when specifically adding custom dlc add-on Peds, please mark them inside a quotation ".......", like this, PedName="navyseals", for all other original game model Peds like the SMM or SMY you don't need to use that. Write them normally using lower-case letters & avoid Capital letters.
> Added the ability to Turn off UI notification, by setting it to either "true" or "false". It comes Pre-Defaulted to "true".
-Comes with Read-me instruction.
Please No re-uploading, modification or selling of this mod is permitted without full informed consent & permission.
Enjoy!
This Mod will also serve as base compliment to upcoming release of "Army At SixStars" mod, Airforce division, giving players action packed & heart-racing moments they'll hopefully never forget.
"Custom Wanted & AirForce Traffic" New Features:
The "Heli Intercept When Wanted" mod, for many who have tested it, will now be merged with the Airforce dispatch mod, thereby consolidating both mods into one (Jets & Heli's).
Four New AirTraffic Scenario's Are Available For Player Use (Jets, Heli's, including Coast Guard & Planes).
All original features from "Jet Intercept When Wanted" & "Heli Intercept When Wanted" Is included, as well as overall stability improvements & removal of any left over bugs, from those original scripts.
Can support up to 5 simultaneous Jets/Gunner Planes & UAV Drones, & of course any custom DLC types of your choice, that's recognized as plane. Now Ai pilots can have a Co-pilot with them, for any 2 seat Jets being used in pursuit. Both the Pilot & Co-pilots are now configurable in the ini settings.
Added SixStar support & compatibility for the upcoming "Army At SixStars" mod, which will be mostly directed for the US Airforce division.
Added New Real-time UI Airforce dispatch response, so players can get an idea of whats coming there way!
The "Custom Wanted Level" configuring, still remains from 3 to 5 stars, with SixStar support for ArmyAtSixStar Mod.
For the Heli Section, custom Ped add-ons will be supported. Currently defaulted to US Airforce division, with "SMY MARINES" taking charge. Users can change this to any of there liking using PedHash entry values.
Up to 8 Peds will be supported for Helicopter mounting, given the selected choice of Heli vehicle has the 8-seat capacity. Peds are tasked & directed to shoot on site, with variety of weapons, so don't think they'll just look pretty & clueless while flying high.
The Coast Guard Has Now Joined With The AirForce Division, dealing with all matters related to the coast, ocean & Submarine warfare! DLC add-ons is also supported & up to 8 Peds can be mounted, if Heli supports it.
A New General Plane Traffic Section Added: This is just for general Air Traffic scenario, where planes of your choice can spawn by arriving & taking off randomly to any of the 2 airports of Los Santos.
Requirements:
ScriptHookVDotNet 3.6
.NET Runtime 4.8
Recommended Complimentary Mod:
Army At SixStars Mod
https://www.gta5-mods.com/scripts/army-at-sixstars-dispatch
Recommended Enhancements:
Air condensation on wings
https://www.gta5-mods.com/scripts/air-condensation-on-wings
Aircraft Flares and Chaff Countermeasures
https://www.gta5-mods.com/scripts/aircraft-flares-countermeasures
Installation:
Drop all files into your GTA5 scripts folder.
Change log:
v1.0 -
Official Release!
v1.1 -
> Added Option for mounting a Co-pilot for Ai ped pilot as a second seater. Both Pilot & Co-pilot Ped models are now configurable via ini setting file.
> Introduced The "Coast Guard Heli" Unit into the AirForce Division. Will be responsible for all things maritime related throughout ocean of San Andreas. Furthermore can also support up to 8 mounted Peds for their Heli, DLC add-on or vanilla. Follows the same Wanted Scheme as the Heli Wanted.
> Lastly Some Minor Additional Improvements Made.
v1.2 -
> Added ability for pilot's to engage in vehicle Ejection, upon any serious damage to their jet planes, alongside their Co-pilot. Although Parachute prop has been supplied, it is still yet observed in action, so more future testing maybe needed.
> Added Max Count capacity support for up to 8 Jets or Heli's to be able to spawn without issue, though the maximum 5 model random selection entry still remains, otherwise it could cause your game to crash if you go over. As always make sure your PC can handle this extra computing demand.
> Defaulted Coast Guard Heli's to spawn with "inBoatOnly" option, though they will stay remain in pursuit even after player leaves their boat, for they have been given authority over Water/Maritime related matters for engagement, which includes being in a Sub, underwater, swimming & etc. & will not cross over to land, except for the beach coast.
> Located & corrected some left-over minor & persistent errors that occasionally came up after long period gameplay, as a result of additional coding added. Now the Mod is made more robust & future-proof than ever!
v1.3 -
> Corrected the unresponsive Coast Guard Section, for the inBoatOnly parameter.
> Added a few more property conditions for spawning Coast Guard in the water, which wasn't really responsive from the last update.
> Private planes from the 'General Plane Traffic' section, can now be seen in the private plane parking lots, when visiting LSIA. As well as playing out there scripted Ai pilot controlled Arrival & Take-off scenario's.
v1.4 -
> Corrected a mistake made with the "Coast Guard" division, causing it to respond to Wanted Players entering any vehicle, instead of specific water-based vehicles, which eventually caused it to appear inland.
> Now added support for configurable WeaponHashes, (using the weapon name model, not values) on Heli & Coast Guard Peds. Now users are able to customize their choice of weapons they want for each mounted Ped, this includes giving them an RPG:), all except for the driver pilot obviously.
> Added the ability for Heli Pilots to perform "Emergency Landings", if & when their Heli vehicle sustains considerable damage, forcing all mounted Peds to disembark & continue their mission in pursuit of wanted Player suspect, on foot.
> Provided Jet pilots with a better parachute deployment script, upon there Ejection from a damaged Jet, although this remains to be tested for thorough conclusive proof.
v1.5 -
> Added a "Ped Model Name" input into the settings config ini file, for conveniently choosing your Peds model by name. Pedhash value input is no longer to be used. Note, When selecting a custom dlc add-on Ped you've created, it is advised not to make them a Heli driver, if you ever run into issues where the Heli keeps turning away upon arriving, until you can properly configure there Relationship status from their Ped.meta file, which is to be under a "cop" group.
Moreover, when specifically adding custom dlc add-on Peds, please mark them inside a quotation ".......", like this, PedName="navyseals", for all other original game model Peds like the SMM or SMY you don't need to use that. Write them normally using lower-case letters & avoid Capital letters.
> Added the ability to Turn off UI notification, by setting it to either "true" or "false". It comes Pre-Defaulted to "true".
-Comes with Read-me instruction.
Please No re-uploading, modification or selling of this mod is permitted without full informed consent & permission.
Enjoy!
首次上传时间: 2023年6月09日
最后更新时间: 2023年6月30日
最后下载: 5小时前
@Daddynnoob Yeah. Weaponhash names like this:
passengerWeaponHash=RPG <------ RPG (Rocket Propelled Grenade)
rightRearWeaponHash=HeavySniperMk2
leftRearWeaponHash=SMGMk2
extraSeat1WeaponHash=CarbineRifleMk2
extraSeat2WeaponHash=CarbineRifle
extraSeat3WeaponHash=SMG
extraSeat4WeaponHash=CarbineRifle
WeaponHash=BullpupRifle
WeaponHash=HeavyShotgun
WeaponHash=SweeperShotgun
WeaponHash=SniperRifle
WeaponHash=Pistol
WeaponHash=CombatPistol
WeaponHash=CombatPDW
WeaponHash=HomingLauncher
WeaponHash=CompactGrenadeLauncher
WeaponHash=GrenadeLauncher
WeaponHash=AssaultRifle
WeaponHash=AssaultShotgun
WeaponHash=AssaultSMG
WeaponHash=CombatMGMk2
WeaponHash=CombatShotgun
WeaponHash=Grenade
WeaponHash=MilitaryRifle
WeaponHash=MarksmanRifle
WeaponHash=SpecialCarbine
WeaponHash=SpecialCarbineMk2
WeaponHash=Railgun
WeaponHash=MachinePistol
WeaponHash=MicroSMG
WeaponHash=CombatMG
WeaponHash=CompactEMPLauncher
WeaponHash=CompactRifle
WeaponHash=MarksmanPistol
WeaponHash=Pistol50
WeaponHash=PumpShotgunMk2
WeaponHash=ServiceCarbine
WeaponHash=Molotov
& many more.......
@Resul27 Great to hear:)
Don't forget to like, share & vote 5 stars!
Yes sir
@Daddynnoob @Shark_boy_Anil @Audinokill So with the recent update released weeks ago, I forgot to mention you can now add the Ped DLC name model entry, without the use of quotation marks (".......") in the ini file.
Though you can still use it if you experience some crashes every now & again, if you had previously removed it, but it should be able to hold up quite well without it at this point.
i'll be honest with you 2.3 keeps not spawning the aircraft into my game, but its okay i just stick with 2.2 it functions very well for me
@Audinokill Which aircraft exactly?
I would guess it to be the Heli Wanted, if thats the case, it comes down to what sort of Peds your adding, how well those Pdes, if any of them are custom Dlc Peds are installed & retrievable by the game, when using the Ped name model, & lastly the Weapon hash name being used (in ini).
Now I will say I have found that equipping Heli Peds with "Grenades & MkII type weapons" have a higher likelihood of causing problems & may cause mod not to spawn the vehicle. I may end up doing a last update on this to address users from using these options.
I'm using both fighter jets and helicopters exclusively with add-on models (ka52a, su-27, su-30sm), i'm not changing anything about weapons or peds. The heli spawns once then crashes, while the fighter jets simply dont appear. Although i did replace the texture of s_m_y_marine's for custom ones (could be the issue), but in 2.2 they all do work fine and I encounter no issue.
@Audinokill Ok firstly, replace any default weapons which uses the MkII with a regular weapon, as MkII types tends to cause mod conflicts, due possibly to their customization property, although not often.
Secondly, if you're fighter Jets have issues spawning your custom dlc model names, then its a problem with how your writing it in or how you installed that file in your dlc folder, or even possibly forgetting to add it into your dlc.xml file from game folder.
For example; su-27 or su-30sm will not be added like this in the ini file, because the dlc vehicle name found within the x64 file location of that custom dlc aircraft, typically as su27.ytd or su27.yft, will need that specific entry labeling, which in this case is marked as "su27". Just as reminder, make sure you're not adding Heli model names into the Jets Wanted section, or vice versa.
Lastly, any modifications done to original game Ped models, will need to be thoroughly examined to make sure it was installed correctly or replaced correctly, in a correct manner where the game or mod is able to locate them with ease, whereby you're able to conclusively test them using a Ped spawner like a "Simple Trainer or Menyoo Trainer". s_m_y_marine Ped models are typically found in the x64e file directory of games main directory. Just make sure all the appropriate .yft, ytd, ymt & .ydd have been properly added or updated for any new replacements.
If this step fails, the whole mod is likely compromised & will throw a SHVDN error of a "Caught fatal unhandled exception" message of a System.NullReferenceException. This is why a Pedhash value could somewhat bypass this, because it doesn't do any extensive locating checks (requires a little more time to do in milliseconds) & then ped model string to value hash step down conversion process, since the value directs it to the file source directly (if its available that is).
lol removing the mk2 weapons actually got it to work cheers
Nice mod i like it.
@nj5050 I have a question:
Is it possible to make the jets spawn only on the six star? In my case they are spawning only on the five star and I wanted them to spawn only on the six star.
@user_1583 The Sixstar (non-native), is meant to go exclusively with another mod, 'Army At Sixstars", where the Jets & Heli's (Airforce) support the Army ground units.
Besides, you're game (GTA 5) doesn't have a native sixstar & would require a huge reworking of all the dispatching units & Heli's to go with a sixstar, which is a massive undertaking, especially if you like a stable & consistent game.
Although you can somewhat get it to work with other "Enhanced Dispatch" mods, working with a native/non-native sixstars, however you'll have to know what you're doing & make the other mods work with this mod & not the other way around, since its hardcoded.
Understood.
ola @user_1583 como faço para instalar ???
@eduardoandrade2000 Basta colocar os dois arquivos baixados (dll & ini) em sua pasta de scripts. O ini é onde você pode fazer ajustes e alterações para seus Aviões/Helicópteros específicos que deseja usar. Siga as instruções do Leia-me, que está em inglês.
@nj5050 How do i change helicopter I don't like the akula i want to change it into fh-1hunter?
@Xtreme Rebel Its super easy my friend, just replace, akula with "hunter" within the ini settings.
Or the appropriate dlc name of that Heli vehicle you're referring too. See example below:
I.e. Before-
[HelisWanted]
models=akula,buzzard2,mh60l
I.e. After-
[HelisWanted]
models=hunter,buzzard2,mh60l
BADASS felt SUPER immersed! i love doing dog fights with my jet in the air and just trying to get away from the Special Ops force and military force is just the CHERRY ON TOP! great MOD!
@Grizzly99 Thank you friend, for your fantastic feedback.
A must have!
@RusLanParty Thank you friend for the feedback, means a lot to me.